Some Simple QOL Changes to Aatrox...
Hey all! As a Aatrox player, I find One thing extremely annoying. Aatrox only has one innate escape, being his Q Dark Flight. While using the spell, Aatrox flies into the air for about .5 secs before flying to his destination. Literally anything can cancel this initiate. Janna Q, thresh Q, Blitz Q, Blitz E, any form of hard cc will cancel you mid flight.
This is funny because all of those, except maybe Janna Q, go completely under you. As Aatrox's only initiate tool and escape tool, I feel like he should be invulnerable from hard cc while in air. NOT DAMAGE, Just cc, and let him complete his flight. This would really help.
Please comment on your thoughts!