CC should not be longer than 1.5 seconds

Ragnar Lòthbrok··3 votes·1,380 views

With this current damage in the game more than 2 seconds CC is just a guaranteed death... Just had the amazing experience to play against a team comp including Rammus and Fiddlesticks, 5 seconds CC was definitely not fun, I can even add that the experience was rather, you know... CANCEROUS!

6 Comments

Thefrostyviking2 votes

Unfortunately quite a lot of champs only have the counterplay of being stunned to death so it has to be possible to make it very long.

Irelia Bot2 votes

{quoted}

Unfortunately quite a lot of champs only have the counterplay of being stunned to death so it has to be possible to make it very long.

Reduce damage across the board and problem solved.

Thefrostyviking2 votes

[{quoted}](name=Irelia Bot,realm=NA,application-id=3ErqAdtq,discussion-id=yBZWt83u,comment-id=00000000,timestamp=2020-02-05T19:13:40.166+0000)

Reduce damage across the board and problem solved.

Which does not really change anything?

The guys who only have the counterplay of being stunned to death will still only have that counterplay if you lower everyone´s damage equally since their performance relative to everyone else remains the same.

The only difference is prolonging the inevitable but actually changing the outcome is not accomplished.

ProphetOfDraven1 votes

So crowd control AND damage is reduced, sounds like time for hyper carry meta.

FSRER2 votes

Or...you know...instead of nerfing the only thing that keeps Assassins from 1 shooting everything...NERF THE DAMAGE GLOBALY?

Saezio1 votes

Did you have legend tenacity, merc treads sterak and elixir of Iron?

Cause if you didn't you really played yourself

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