Two Changes I Would Like to See on Kha'Zix
Hello!
I am uofmman67, and I have been maining
since release. As such, I have been through all the highs and lows with the bug . Hopefully you will take the time to read my two cents on Kha'Zix.
Summary of What I am Posting (tl;dr):
* Change Q's isolation range to be in the 400-425 range, regardless of whether or not Q is evolved. If needed, damage numbers can be adjusted to compensate.
* Revert R's re-stealth time to 1 second from 2, regardless of whether or not R is evolved.
* Aside from those two main points, I will discuss a few options for evolved R.
For my reasoning and in depth analysis, continue reading.
Taste Their Fear (Q): Back in patch 4.7, Riot increased the radius of isolation to 500 from 350. That amounts to a 42.8% increase. However, isolation is an area. Because the isolation area is a circle, a radius increase of R increases the area of a circle by a factor of R squared. In this case, the range increase of 42.8% increases the area by 104%. That's ludicrous. If Riot wanted to increase isolation by 42.8%, then the radius would be approximately 418.33 units. I would be fine with an isolation radius anywhere from 400-425 (rounding for simplicity).
Void Assault (R): Also in patch 4.7, Riot increased R's re-stealth time to 2 seconds from 1. Their reason for doing so was "As an assassin, Kha'Zix should be looking for windows of opportunity to engage...When assassins can start and end a fight without support, that typically points to an overall lack of tactical weaknesses".
I agree with this balance change. Kha had three two second long 50% damage reduction buffs that he could use with a one second interval between re-casts. 6 seconds of 50% damage reduction while stealthed was not healthy gameplay. The increase of re-stealth time to 2 seconds allowed the enemy team a much bigger window of opportunity to catch the bug if he decided to recklessly engage. This continued to be a problem, however, so in patch 4.9, Riot removed the damage reduction from evolved R completely. The re-stealth time remained the same.
NOW we have a problem. R's re-stealth time was increased solely because the damage reduction present on evolved R lacked counterplay. The damage reduction was removed, so why hasn't the re-stealth time been reverted? There is literally no reason why it should still be two seconds.
Possible (mutually exclusive) changes to evolved Void Assault (R):
-
Instead of having stealth last two seconds up from one, have the movement speed while in stealth increased to 100% from 40%. This means that over two seconds, Kha'Zix travels the same distance (with tier 2 boots), just faster earlier on. Riot originally put a similar change (80% movement speed) on the PBE for patch 4.3, and then they changed it before 4.3 hit on live. This change would allow Kha to be more nimble while chasing or assassinating. This would also, however, allow Kha'zix to escape easier and make it harder to punish him when he jumps into a fight and does not immediately secure a reset.
-
Proposed by Major Trump: Evolved R gives Kha'zix "predator vision", showing all enemy champions within a 1000 or 1200 radius while using a charge of R. Similar to Rengar's, but seeing as
and
are entwined in lore it could make sense for their ults to share a common aspect (e.g.
and
both get health and increased range on ult cast).
If a red happens to drop by (!!), I have two questions that I would appreciate if you answered in a comment to this post.
- When the balance team changed Q's isolation radius, did they intend to increase the isolation area by 104%?
- What reason(s), if any, justify Kha'Zix having a re-stealth time of two seconds on Void Assault?
Thanks for taking the time to read my post about our favorite jungling bug,
. Feel free to discuss (encouraged!), propose other changes, and upvote for visibility.
's Q cast while hopping. The Q starts at the spot on the ground where Gnar initially casts hop and not where he is when Q is casted.