Add something to the inside of Veigar's new E

gg im tilted·2/20/2015, 8:30:41 PM·38 votes·2,066 views

The new E is gutted and awful. Since it's now nigh impossible to land the stun, how about adding an effect for being inside the circle?

I was thinking of a few possibilities:

  1. Slow field - Hitting the ring of the circle stuns you, the inside of the circle is a slow field. That way, it's at least somewhat easier to land your W and skillshot Q.

  2. Loss of vision - I personally really like this idea. While inside the circle, you can only see inside the circle. As soon as you leave the circle or touch the ring, you regain vision of outside.

  3. Increased damage - This could be iffy. All targets inside the circle take X% more damage. Perhaps lock the damage increase to his W (and maybe Q), since you should be rewarded for landing the W on someone who is running around inside the circle since it's hard to do.

Since it's so hard to get enemies on the ring now, there should be at least some compensation to the ability.

Thoughts?

23 Comments

Zirzon2/20/2015, 10:35:30 PM10 votes

I think a slow field would probably be the best option. Maybe then the could actually hit dark matter every once in a while... I also can't see this as being particularly overpowered in any case. They can still use blinks to escape, or fight back if they have the range.

I also had an idea, though odds are it could be seen as being too strong. I wondered if it would be possible for after half of his E's duration, it would emit a pulse that stunned everything inside for half of the ring's normal stun time.

Gunpoint2/21/2015, 12:55:09 AM6 votes

Vision, I think it'd be halarious to lock someone inside the box, and when it ends have the entire team all around them.

N30NP4NDA2/21/2015, 2:00:00 AM5 votes

Go play Viktor.

Cindikle2/21/2015, 12:50:51 AM4 votes

"If Dark Matter land inside, it deal 50% of it's damage to anything not directly hit."

The counterplay to this is that it doesn't effect those who are stunned.

A Slime Appears2/21/2015, 1:15:08 AM2 votes

Riot : We want to change his E because it lacks counterplay.

Community : Here are some ways to fix him that conveniently remove some/most/all of the counterplay you added, or make his E even more retarded than the original.

Sums up the last week of veigar threads. I've got no opinion either way at this point but it's hard to watch. Or hilarious. Can't decide which.

Vecuu2/21/2015, 3:31:34 PM2 votes

Just increase the time for which the walls are up.

Think about it, if the walls were up for 5 or 6 seconds, and at max rank it stuns you for 2, you can use that .75 second delay to jump/flash out, but, if you don't, you have two choices:

  1. stand inside the stun field for six seconds, able to fight back
  2. ram your face into a wall, be stunned for two seconds, unable to fight back, but then able to disengage Veigar quicker than if you hadn't hit the wall.

This promotes the types of choices that Riot has been leaning towards, where the defensive player has the ability to make decisions.

ProverbialJedi2/20/2015, 11:57:12 PM1 votes

put a silence field inside of it (similar to soraka). If they want you to now "trap" people inside of it, then actually make it to where they cant leave it with blinks/summoners. I'd even be ok if they took away the stun and made it terrain with a silence field so long as it was instant again

Cartman Bruh2/21/2015, 5:31:41 AM1 votes

The only way now to get people with it is to trap them inside. If someone with a dash (almost all champs used right now) goes through the stun wall, it should stop them on the wall for the full duration of the stun. That or make the delay .5s. .75s is insanely long, and is far beyond what is necessary for there to be "counterplay".

Edit: I actually think the delay should be no longer than .3s but this is riot we are talking about.

jjookkeerr2/21/2015, 6:51:01 AM1 votes

enemies inside the cage cant blink/dash

Knight SoIaire 2/21/2015, 6:53:25 AM1 votes

remake so inside becomes an azirs ult so you will catch people inside of it instead making them touch the wall

lu4ca22/21/2015, 7:59:08 AM1 votes

I think veigar is fine the buff on his q was massive. He can get way more ap. I played him a few times in PBe.

Rrett2/21/2015, 5:16:28 PM1 votes

I'd really like to see a diana effect in it at the end, so if you're still in it you get pulled into the center like a really black hole.

Blood Mefist2/21/2015, 5:25:50 PM1 votes

I think it would be really cool with e vision option if the sound of your surroundings got muffled and Veigar's laughing echoed around you. It would be really creepy and add to Veigar's crazy villain persona.

Hyrum Graff2/21/2015, 12:53:15 AM1 votes

I've said this elsewhere, but:

I think that while the circle remains on the field, it should slowly shrink, herding anyone stuck in it towards the center.

Anrui2/21/2015, 6:03:21 PM1 votes

I think #2 would be the best. You'd be able to hit Dark Matter potentially because they won't be able to see where it is coming from. That adds a layer of skill that just slowing them by a lot. They still have a chance to dodge but you can outplay their dodge. I think Rito would like that "counterplay"

TwoD2/21/2015, 1:03:23 AM1 votes

slow or increase dmg taken

SpecterVonBaren2/21/2015, 1:21:34 AM1 votes

A giant cupcake, the ability is now Human Stun Trap.