How would you feel if massive, expensive items (>5000 gold) were added?

DarkPh0enix··4 votes·643 views

For example, reworking Infinity edge with 30% crit chance and 100 AD or something but with much higher cost, to make snowballing feel even bigger (like in DOTA).

I am not saying Riot should do this, just asking opinions.

33 Comments

Woook3r1 votes

yea. the adc's need this. ive thought about it a few time. for instance, if last whisper and blood thirster combined, that would be for the best.

DarkPh0enix2 votes

Weird choice of items and would be broken as shit. Ever since BT's passive change it is more of a defensive item and LW (not the new shitty ones) was an offensive. Might be interesting though.

Woook3r1 votes

well one of the most overpowered things about tanks is that your lifesteal against them is absolute shit no matter what item you build. they need to addresse that and balance would improve. if the lifesteal returned was pre mitigation then we might have something.

Astôlfo3 votes

"lifesteal" "absolute shit"

PFFFFFFT.

Woook3r1 votes

I deal roughly 75 dmg per auto to a tank late game. 20% of 75 is less than 20 hp. Noone give a fuck about 20 hp late game when fizz e is dealing 800. I would have to deliver 40 auto attacks to tank a single fizz spell which has an animation time measured in fractions of a second.

the only meaningful lifesteal I have even gotten from autoing a late game tank was back when ashe was strong. And it was because the tank mistakenly overextended by about a screen's distance and he couldnt get away from my slows. Now, having said that. It still took me 5 seconds to get an appreciable amount of hp from the tank. If I hadnt been ashe, the tank would have just walked off and gotten 10X more regen from warmogs in half the time.

Titanium701 votes

item 3153 + item 3036 = Profit /discussion

Woook3r1 votes

i remember a game where mundo was getting fed and I rushed these two items. THats exaclty the game I was referenceing when I said I was dealing 70 dmg per auto. I was playing ashe. Her autos all "crit" mundo for 70-80 dmg after her passive was applied. These are the EXACT items I had in my inventory. Plus an attack speed item. Plus infninity edge.

Randomonium1 votes

I think you're remembering things incorrectly because that sounds very weird. Either that or the Mundo was WAY ahead of you. Also, for future reference, you should buy mortal reminder against sustain tanks/juggernauts.

Woook3r1 votes

I checked the old thread I created bc of that game against mundo. I did actually build mortal reminder.

Speaking of mortal reminder, that and bork should combine or maybe bork and last whisper.

Titanium701 votes

There is simply no way to deal 80 DMG per AA in this scenario.

Mundo with only 3k health and 200 Armor. (for what ever reason he should not stack health). Would suffer 140-150 DMG and healt for 15 health... ... FROM BLADEs PASSIVE ALONE! (at max HP)

Caculating actuall AA-DMG would be a little hard because of Ashe... Masterys... Randuins... bla bla bla...

Woook3r1 votes

I used to have this game recorded, bud.

Titanium701 votes

There's still no way to deal 80 DMG with 4 items. It is impossible. period.

Even if Mundo build ZERO additional Health he has 2000 at 18 resulting in 200 BotrK DMG before resistances. With LW Mundo would need like 400 Armor an still get 70 DMG. (STILL from blade alone)

Additionally you have your base AD, 4 Items and +15% DMG from Lord Dominiks (which btw.. also increases BotrKs DMG!)

Not even calculating masteries, where offense straight up outclassed the defense.

And I dont think Mundo build item 3075item 3075item 3075item 3075item 3047 item 3143 + Bond of Stone and had a Support with item 3109 next to him!

Because a build similar to this HE WOULD NEED!


I dont even mind if you say, yo dealt no DMG, we all know Mundos ridiculous Heal especially when nobody cares about GWs and I play some ADCs so I know how pathetic your DMG feels if you're even slightly behind - but this 80 is just wrong, sry.

Woook3r1 votes

idk wht to tell you. maybe league is buggy to that degree. it was surely 80 dmg.

Asayake 5150glow1 votes

{quoted}

I deal roughly 75 dmg per auto to a tank late game. 20% of 75 is less than 20 hp. Noone give a fuck about 20 hp late game when fizz e is dealing 800. I would have to deliver 40 auto attacks to tank a single fizz spell which has an animation time measured in fractions of a second.

the only meaningful lifesteal I have even gotten from autoing a late game tank was back when ashe was strong. And it was because the tank mistakenly overextended by about a screen's distance and he couldnt get away from my slows. Now, having said that. It still took me 5 seconds to get an appreciable amount of hp from the tank. If I hadnt been ashe, the tank would have just walked off and gotten 10X more regen from warmogs in half the time.

How the fuck do you do 75 damage per auto to a tank late game?

Your autos hit for >700 without resists, and they have ~70% damage reduction with Tabi + Randuins after your LW armor reduction.

Woook3r1 votes

Idk. Ask mundo. I just told you what the numbers were.

Asayake 5150glow1 votes

{quoted}

Idk. Ask mundo. I just told you what the numbers were.

Builds please.

Woook3r1 votes

I had bork, dom regard, zeal, infinity edge, zerkers. mundo had equal number of items with spirit visage. Doing less than 100 dmg to a tank is pretty standard, friend. Idk what game you play. You probably werent factoring in the mastery where tanks get +15% bonus armor. otherwise i dont know.

Asayake 5150glow1 votes

{quoted}

I had bork, dom regard, zeal, infinity edge, zerkers. mundo had equal number of items with spirit visage. Doing less than 100 dmg to a tank is pretty standard, friend. Idk what game you play. You probably werent factoring in the mastery where tanks get +15% bonus armor. otherwise i dont know.

Uh... no, usually you do about 200-250 damage per auto to a tank.

Depending whether they stacked armor or health, ofc.

Woook3r1 votes

how would you know? your account has 0 adc games. I know very well how much dmg I was doing with every auto. i created a thread specifically because of that game.

and I was slightly wrong. I built mortal reminder for mundo, not lord dom.

Asayake 5150glow1 votes

{quoted}

how would you know? your account has 0 adc games. I know very well how much dmg I was doing with every auto. i created a thread specifically because of that game.

and I was slightly wrong. I built mortal reminder for mundo, not lord dom.

...Then how come I have mastery lvl 5 on Jinx?

If you're looking at my ranked, well I've only played 1 ranked game this season, and I don't main adc, and neither is it my offrole.

I've been playing since season 3, dude. I have definitely played ADC's.

Woook3r1 votes

ok. well if its not your main role dont tell me how much dmg I was doing. I can remember games where i was dealing 25 dmg per auto. bc I was feeding. the mundo game I was slightly ahead of the mundo. but we had the same # items so it didnt matter. and yea i was dealing 75 dmg per auto. You think I would do 250 dmg to a tank with one auto? you crit minions for about 350 right after you get ie and a zeal. Subtract 20% for ninja tabi and randuins alone and that takes you to 250 dmg. That doesnt include armor.

TLDR; you dont know what you are talking about.

Asayake 5150glow1 votes

{quoted}

ok. well if its not your main role dont tell me how much dmg I was doing. I can remember games where i was dealing 25 dmg per auto. bc I was feeding. the mundo game I was slightly ahead of the mundo. but we had the same # items so it didnt matter. and yea i was dealing 75 dmg per auto. You think I would do 250 dmg to a tank with one auto? you crit minions for about 350 right after you get ie and a zeal. Subtract 20% for ninja tabi and randuins alone and that takes you to 250 dmg. That doesnt include armor.

TLDR; you dont know what you are talking about.

You said late game.

I gave you late game stats.

TLDR: You complain about your late game damage being shit while using early-mid game stats.

Woook3r1 votes

l2 boots, bork, ie, mortal reminder, phantom dancer. Hows that not late game? Its 5 items. I WAS DEALING 75-80 dmg. Deal with it!

ßurst1 votes

I kinda like this idea tbh it wouldnt be practical to get such an item early unless it was a massive increase, but late game it would be worth. Like ravenous hydra you could make it into a more dmg little bit more life steal and change the passive up like lets so instead of just being an aoe its an aoe that slows and it gets a bigger aoe or something

GigglesO1 votes

[{quoted}](name=FK LANA,realm=EUNE,application-id=3ErqAdtq,discussion-id=xy8EQtv2,comment-id=,timestamp=2017-01-02T18:02:22.043+0000)

For example, reworking Infinity edge with 30% crit chance and 100 AD or something but with much higher cost, to make snowballing feel even bigger (like in DOTA).

I am not saying Riot should do this, just asking opinions.

Snowballing is already too high too fast. That combined with the fact that tanks don't have equally gold slot efficient items already creates an imbalance in the game. Before we give more options to already snowballed champions, we need to have better items for every class to be able to compete equally.

Irelia Bot1 votes

We need something like Divine Rapier

http://dota2.gamepedia.com/Divine_Rapier

Super OP but highly risky since if the owner dies the enemy team will likely get it.

DarkPh0enix1 votes

Imagine this on Rengar

Emp Q would deal an extra 792 damage without counting the bonuses from his passive. Pretty op.

Irelia Bot1 votes

I kinda posted this more as a joke since I would hate playing with it but love hearing the rage from marksmen on the forums when they get one shot by AD assassins and Kat who have it when the item was added to try and "help marksmen".

Building defensive items is hard.

Aptest1 votes

not sure if it would be a good idea, there's a certain level where you want the 6-item power of champions to be. you put this bobba in the game and you've power-creeped the game.

jmp2311 votes

I think it'd be nice for late game when I'm 6 items sitting on 6k gold with nothing to do with it. But you would have to have atleast one items of each type like that

Woook3r1 votes

you could do it earlier to free up extra slots. ADs have really nice components like zeal and lw you dont always want to finish right away.

ZT Xperimentor1 votes

I'm not opposed to it since riot apparently refuses to tune down the increased gold income.

Reaper Soraka1 votes

I like how in DOTA2 you continue to gain experience as the game goes on after you hit max ability levels, which you can use to increase your base stats. I think it would be fun to add in a feature like that, but it could be a dangerous addition; the team that fell behind would have a harder time ever catching up.

So the real question is: Would you like to keep the ability to catch up to a dominant team over time?

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