Elise human form Q: Should this skill be replaced?
Okay,
I am one of the few hardcore Elise mains (I say "few" based on the data provided by champion.gg - only about 4% of Elise players have over 125 games on her), and I've been playing her ever since her release, with a few lapses. Though, I've been playing her mostly toplane, which makes me a scum of the earth, but that is beside the point.
The matter I want to bring up is Elise's human form Q - an ability which, honestly, I think should be reworked into an entirely different skill. Here are a couple of reasons why:
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Even when it was good, it was an extremely boring an uninteractive skill. It is a single-target, point-click, medium-range magic damage nuke which has no distinguishing features whatsoever, maybe aside from the current %hp damage component. Therefore, it is a skill that never felt especially satisfying to use, not ever created situations were the use of it could feel any skilful. As such, it feels like lacklustre fragment of design: it has a role on Elise's kit and fills it, but does so in an ultimately uninteresting and not very fun way.
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Because of the above, it is a skill that cannot be allowed to be strong. It is an epitome of counterplayless power. Those here who remember Elise on release will note that it was the only ability of hers that never got buffed, aside from (IIRC) AP ratio buff post-release, back when people felt like the spider is underpowered. And what happened later, we all distinctly remember.
Obviously, it quickly became apparent that such a skill - again, point-click hp% nuke - cannot be strong, or else it becomes overwhelming. Because if it is potent, it becomes - nomen omen - toxic to deal with, allowing Elise to almost freely poke for significant amounts of damage which scale decently well as the game progresses even without buying AP because of the current hp% component. As such, this skill has seen numerous nerfs, targeting both its base damage, as well as its hp% damage.
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This, in turn, made this skill very weak. In its current form, it does little damage, scales really poorly, and while providing Elise with some additional form of damage on her kit, feels not worth the mana it costs to cast.
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All things combined make it a skill that was justifiably nerfed into a state where, like Poppy, it cannot allowed to be strong. And just like with Poppy, it is not a condition that can be fixed by number-tweaking. It necessitates a ground-up rework.
It is an ability that should be removed from Elise's kit not for the sake of power, but rather because of its gameplay being just bad. I have no idea on how to actually do so - I am not a game designer - but I feel like it is a necessary action. Furthermore, it seems that at least someone at Riot agrees with me, given the change this skill received some time ago on PBE. The change did not go through (thankfully - I did not like it), instead replaced by yet another nerf, which, while entirely warranted, made it just a bad skill.
So, to Riot, to whoever reads it: I believe that Elise has at least this coming. Give her a better Q. Not stronger, just more pleasant to use. And less troublesome from balance perspective.