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Why is my team always feeding?

AugustThePranker··2 votes·1,700 views

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11 Comments

Subdue2 votes

The only constant in your games is you.

Fuhrer Usagi1 votes

{quoted}

The only constant in your games is you.

Why do people always say this? You do know that people do in fact int and is pretty common in lower elos,right? Hell we have challenger streamers go on long lose streaks because their teams are actively feeding or just doing stupid stuff. And even if the constant was them we can clearly see its not their fault.

But I do agree with guy above me. This season and next are team games and its making it harder and harder for people to solo carry. There is a point where you can be doing everything correct to the best of your abilities and it wont matter because your team either doesn't want to win or will throw away any lead you give them.

Riot needs to find a way to deal with this because it becomes unfun when your skill no longer matters and what matters is who has the least trolls/inters on their team.

I do say play league in the middle of the night. Most of the trolls are not on around that time and I find more success then.

Subdue1 votes

[{quoted}](name=Fuhrer Usagi,realm=NA,application-id=3ErqAdtq,discussion-id=xpBX4o5U,comment-id=00020000,timestamp=2019-10-25T19:36:02.444+0000)

Why do people always say this? You do know that people do in fact int and is pretty common in lower elos,right? Hell we have challenger streamers go on long lose streaks because their teams are actively feeding or just doing stupid stuff. And even if the constant was them we can clearly see its not their fault.

But I do agree with guy above me. This season and next are team games and its making it harder and harder for people to solo carry. There is a point where you can be doing everything correct to the best of your abilities and it wont matter because your team either doesn't want to win or will throw away any lead you give them.

Riot needs to find a way to deal with this because it becomes unfun when your skill no longer matters and what matters is who has the least trolls/inters on their team.

I do say play league in the middle of the night. Most of the trolls are not on around that time and I find more success then.

Matchmaking is based on MMR, which is turn based on a player's ability to win. If someone is in the same MMR as you, his ability to win is approximately equal to yours. If it wasn't, he wouldn't be in the same game. Some people have conservative playstyles and others have more feast or famine playstyles. One isn't necessarily better than others, but they'll throw in very different results. Someone who is more conservative might consistently throw in games where they end 5-3-10 while someone who is more feast or famine may end up ending 10/1/2 as often as they go 1/10/2. One player may be weaker in their mechanics but have solid macro understanding, while another might have excellent mechanics but no map awareness. The former reached this MMR by making smart calls and taking objectives, while the latter made it by performing mechanical outplays build advantages. to These players could all have the same aggregate ability to win, and could very much show up in the same game, with each thinking the other was not as good.

All that is to say, if you find yourself experiencing an inordinate number of "trolls/inters," that means one of two things:

  1. You have an excessively broad definition of "trolls/inters" and likely consider anyone doing something you disagree with a troll.
  2. Your chat / behavior is driving players who normally wouldn't troll or int, to troll or int.

I've seen both happen lots of times. Sometimes you'll see top lane doing poorly, dying several times in a row after falling behind, and you'll have your midlane screaming bloody murder in the chat that the top laner is a troll or an inter. Well no, the guy is having a bad game, or he's getting camped, or maybe he just doesn't know how to play the matchup. He's not losing intentionally. That is of course, until he gets fed up with the midlaner's comments and decides to actually troll.

ZackTheWaffleMan1 votes

[{quoted}](name=Fuhrer Usagi,realm=NA,application-id=3ErqAdtq,discussion-id=xpBX4o5U,comment-id=00020000,timestamp=2019-10-25T19:36:02.444+0000)

Why do people always say this?

because it's true

floo1 votes

Because you don't pay attention or realise it as much when the enemy team is feeding unless running it down. Negative experiences stick longer and feel worse than positives feel good to us. Or your expectations are too high and every single death = feeding.

Mavëríck1 votes

My last two games I got camped and was the feeder despite feeling like my whole team was feeding. Take a look at your own playing and admit when you're the weak link. I didn't play safer or farm up and I threw away any chance at a comeback for my teams.

Kyu Ryu1 votes

I've noticed that during certain times of the day you get people that are horrible to play with. Sadly, you have to learn when not play League of Legends. I wonder how some of these people are able to maintain their rank. You can consistently carry your team every single game but if you don't carry them enough your going to lose. It is about timing when you play.

What is also likely happening is that some of those people feeding think they are carrying the team. You wouldn't believe the number of times I have carried the team to victory only to see one of the teams feeders say how much they carried. Losing a ranked points from a 1/12 teammate playing an overpowered champ is ridicolous.

I really wish Riot would not make whether you go up or down in rank based on win or lose but this is a very hard task. How do you judge who is reposible for a team doing well and who is the problem on the team? If I were to attempt to make a such a system I would use a neurol network. You would likely see these things in the neurol network.

  1. Early games deaths make you a larger contributor to team loss then late game deaths. A death in the first five minutes could heart 5 times more to your score then a death 30 minutes in.

  2. Early game kills give you a better score then late game kills.

  3. Plays that effect someones gold aquisition make you get a better score ( raise for ally and lower for enemy).

FOR JUSTICE1 votes

your team isnt always feeding.

Zed genius1 votes

s9

Bot Zilean1 votes

You know. People just have bad days on League.

Have you never had a bad day? I seriously doubt it. I mean...I've had games where I fed 10+ deaths, but do I intentionally or consistently do this? No... Did my team hate me for it? Most definitely..

It only appears that there's feeders/inters in your games because there's just so many different players that you run into every match. The players on your team, they could be having a good day, or a bad day. It's really as simple as that...

Shift your blame away from your team, and improve your game mechanics and macro to overcome this.

Think of yourself as the glue that bonds your team into...a team...

So much of this game is dependent on winning as a team, utilize that fact.

FioraWillCarry1 votes

While I wholeheartedly agree that there are way way too many hardcore inting shithead dumbshits in SoloQ, there is no way it's ALWAYS your team. Perhaps on a single day, yea but it's not gonna be true every day.

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