Can Elise Fulfill Her Fantasy Better?
[EDIT:] I completely missed the implied meaning of the title. XD
I think so.
The problem lies in her current kit. Because she's designed as a generalist, much like Lee Sin, Vi, or Jarvan IV, if she's ever strong numerically, she crowds out the competition, reducing the pool of viable jungle candidates.
Currently, shes got the following:
- Minions that can tank damage in the jungle for her, so she comes out relatively healthy for ganks
- Ranged % current HP targeted Poke
- Ranged AOE poke that follows you and gives Elise Vision
- Ranged Stun/Reveal
- Short gap closer + % missing hp execute
- Attack speed increase + heal
- Invulnerability + long range gap closer/situational escape.
The only thing she's missing, currently, is the ability to soak enough damage to get more than one rotation of her spells off. While these builds are effective, they feel (to me at least) very crappy to be pigeonholed into.
The following kit is what I think would put Elise into a healthy spot, in it, I've removed the following:
- Ranged current % hp targeted poke
- % missing hp execute
- Invulnerabilty
To free up space in her kit's power budget to make her both easier to balance, and more fun to play as/against. Any thoughts and suggestions are more than welcome, as I have nobody to speak with about this subject in person, I rely on replies to fine tune the ideas proposed here. I am happy to answer any questions you've got in the comments below.
P - Queen's Gambit -
~ (Human) PASSIVE: Elise generates a spiderling when she hits an enemy with a spell in Human Form.
- Up to 2 / 3 / 4 / 5 Spiderlings can be stored at once.
~ (Spider) PASSIVE Enemies hit by Elise's spells while She's in Spider Form are afflicted by Neurotoxin. Her spells that land while in human form consume any stacks of Neurotoxin on enemies to amplify their effects.
- Neurotoxin reduces the vision radius of the afflicted target by 50 distance. (All Champions can see 1200 distance [100 distance is roughly equal to a Teemo] in any direction if not inhibited by brush or terrain. Each stack reduces that number by 50)
- Neurotoxin stacks up to 5 times. (1200 - (50*5) = 950 sight radius)
- Neurotoxin lasts 6 seconds.
This now lays the groundwork for Elise's kit. It is intended to encourage frequent form swapping using her Ultimate to get the most out of her skills. Numbers are rough, and scale with Ultimate Rank.
Q - Necrosis (Human) / Venomous Bite (Spider)
~ (Human) ACTIVE: Elise ejects a stream of caustic venom in the targeted direction, dealing magic damage to the target.
- Because of the volatile nature of the venom ejected, it causes any stacks of Neurotoxin within the target to burn, dealing 2 / 2.35 / 2.70 / 3% of the target's missing health as additional magic damage. (Scales with Ultimate)
~ ACTIVE: (Spider) Elise and her active Spiderlings lunge towards the target, Dealing magic damage to the target, with additional damage based on the 5% of the target's current health
- Deals 20% additional magic damage for each Spiderling that reaches the target.
- Up to 120% bonus damage. (5 spiderlings + Volatile Spiderling)
- 11% of the target's current hp as magic damage max, base damage scales, %hp damage does not.
- Applies Neurotoxin Twice.
With the recent complaints of over complicating simple abilities, namely by turning targeted abilities into skill-shots, I argue that a skill-shot feels better for both the player and the opponent, because there is no set in stone outcome. With targeted abilities, if you get within a certain distance (ANNIE) you are struck by the spell, you have no say, and it feels crappy.
With her Human Q, Necrosis, dealing % of missing HP damage based on Neurotoxin stacks, it would make a good finishing move should enemies get away from her, but also allow enemies to bait the skill and dodge it, allowing greater ability to outplay Elise.
Spider Q deals significantly less % current hp damage if she has less Spiderlings active, naturally increasing the potential damage of the skill over the course of the game, gating her with levels in this way. Elise's summoned Spiderling, Volatile Spiderling, counts towards the bonus damage of Venomous Bite. This ability is your primary offensive ability in duels, as it allows you to quickly stack Neurotoxin on the target.
W - Volatile Spiderling (Human) / Skittering Frenzy (Spider)
~ (Human) ACTIVE: Elise sends a venom gorged spiderling for 3 seconds, moving towards the targeted location. The Spiderling explodes on contact with an enemy unit, dealing magic damage to nearby enemies.
- Enemies afflicted by Neurotoxin and struck by the blast detonate themselves 3 seconds later, 25% of the total magic damage received by this ability per stack of Neurotoxin
- Up to 125% of the initial damage can be dealt to the target and surrounding enemies again with 5 stacks of Neurotoxin.
~ (Spider) PASSIVE: Every 10/9/8/7/6 basic attacks and spell casts while in Spider Form applies an additional stack of Neurotoxin to the victim of the attack.
- While this ability is on cooldown, this bonus is disabled.
~ (Spider) ACTIVE: Elise and her Spiderlings gain bonus movement speed for a short time. If they are moving towards a target marked by Cocoon or Orb Weaver, the movement speed bonus is doubled.
- Elise and her spiderlings gain twice their movement speed bonus as attack speed.
This ability has not changed much in either form. Human E can now transform enemies into living bombs with Neurotoxin, adding a little more strategic play to her kit.
Spider E, Skittering Frenzy, is intended to allow Elise to bear down upon ensnared enemies. Using Skittering Frenzy has a drawback however, disabling the passive bonus of applying Neurotoxin with every few attacks while on cooldown. If Elise wants to apply Neurotoxin more frequently during fights, she can now level that up specifically.
E - Cocoon (Human) / Orb Weaver (Spider)
~ (Human) ACTIVE: Elise lobs a ball of webs in the targeted direction, immobilizing and revealing the first enemy it comes into contact with for 1 second.
- Enemies afflicted by Neurotoxin are stunned for an additional 0.2 seconds for each stack afflicting the target.
- Enemies are first stunned, then immobilized. (Up to 2 seconds of CC total)
~ (Spider) ACTIVE: Elise Expends an active Spiderling to create a strand of spider silk starting at the targeted location and moving a fixed distance in any direction from that targeted location.
- Webs that come within 75 distance of one another become connected, allowing Elise to form a large chain of webs
- Webs are invisible to enemies until they come within 400 distance of them. Webs are revealed by True Sight.
- Enemies that pass through webs break them, becoming briefly slowed for 0.5 seconds and afflicted by one stack of Neurotoxin. Enemies cannot be slowed by webs more than once every 4 seconds, but Neurotoxin is still applied for each web broken. Dashes that encounter a webs are stopped.
- Breaking a web grants 5 gold.
- When a web is broken, Elise is alerted to the disturbance by a White Ping on the minimap if she is within 750 distance of a web connected to the one that was broken.
- If Elise is comes within 1250 distance of the broken web within 4 seconds of it's destruction, she can interact with her webs to crawl across them to the web ending closest to the broken strand.
Human E now immobilizes out of the gate, but can stun enemies you've been fighting in extended bouts, keeping them in place longer.
This skill easily has the most significant of changes. Spider E is completely new, and may take a second to process. The basic gist of the spell is that Elise expends her spiderlings to create a web. Enemies that run through the web are slowed and afflicted by Neurotoxin. The spell has very high utility because it stops dashes. If an enemy touches the web, Elise can 'sense' the disturbance, signified by a personal ping on the minimap, and can crawl to the Tangled victim if she is close enough by traveling over interconnecting webs.
R - Metamorphosis (Human/Spider)
~ TOGGLE: Elise Transforms into a menacing Spider, losing 425 basic attack range and gaining access to her arachnid abilities. While she remains in this form, she deals bonus magic damage with basic attacks and Elise gains 5 / 10 / 15 / 20 bonus movement speed.
Straightforward, same ultimate with a different name.
Let me know what you think!