Riot, please for the love of poros....

WillyLongboard·11/28/2014, 2:17:43 AM·35 votes·2,319 views

Please please please, buff the inhibitor turrets, they do close to nothing in damage. I thought they inhib turrets were supposed to be able to help stop split pushing? I don't know if it's just me but in every game I have been in I am easily able to tank the inhib turrets. It just doesn't seem like it makes a difference at all. There might as not be a turret there in the first place.

19 Comments

Desmond Law11/28/2014, 7:00:08 AM8 votes

Replace tower item Penetrating Bullets with this: Gaze of the Guardian: Champions will take additional damage equal to 2% of their max health as true damage per shot, each shot adds 1% max health as physical damage and 1% max health as magic damage. This will not change CS'ing under towers, but make it so tower diving is not as much as a problem. Meaning shots will scale like this: 2%true/1%physical/1%magic 2%true/2%physical/2%magic 2%true/3%physical/3%magic 2%true/4%physical/4%magic (capped for the rest of the shots)

LupusNox11/28/2014, 6:10:00 AM8 votes

The inhibs need to start at about 150% current damage and ramp to 200% over 3 seconds instead of being at 100% and ramping over 6 seconds, which means that any tank can just eat them forever

HalloweenDeath11/28/2014, 2:39:06 AM7 votes

Yeah, as a tank player I can tell that the damage is there but it's very little and I can still tank it for a very long time plenty of time for my entire team to kill 2-3 people under turret before I slowly walk out of turret range

JadeKnightblazer11/28/2014, 3:43:23 AM4 votes

But Riot said they want base Siege gameplay with Heavy minion interaction (Baron, Elixirs, Items, dragon buff). YET the base siege has not changed at all, nor do you need any of this "Fluff" they added. Would be nice if there was a Need to use these tools.

idl111/28/2014, 9:47:28 AM3 votes

I agree the new laser turrets suck. Turret diving them is really easy, you can stay under them for what seems like forever. Especially late game. They need more damage.

Xonra11/28/2014, 10:30:41 AM3 votes

The new inhib turrets seem silly. It seems they just added them like some 10 year old drawing in class flailing about "lazors" because "it's cool". The cool disappears pretty quick and turns into "can we have functional now too?"

Neptunium11/28/2014, 12:54:53 PM3 votes

Tanks dont need anymore nerfs

jade harley BARK11/28/2014, 8:52:56 AM2 votes

Aren't base towers using the lasers instead of shots? I noticed it seemed like the new towers did no damage when this diana took out a lot of my team.

brad11/29/2014, 1:24:29 AM1 votes

isnt it also supposed to make people hit by the beam do less damage??

yeah, thats not happening to me

KiraHunter4/12/2016, 3:02:34 PM1 votes

those laser turrets shouldn't be called "Turrets" because they don't deserve that name... riot please triple their attack damage and attack speed and increase their attack range to 1,000 units. then they could be called "turrets".

JadeKnightblazer11/28/2014, 2:50:27 AM1 votes

What if Nexus turrets did Fountain Damage (Super Siege minions would be immune to the crazy damage obv).

Inhib Turrets shot Machine Gun style bolts (1/2 the damage of outer turrets but about 2-3 rapid shots per sec.) -or- The new lasers have splash damage to them (about 10m Dia). -or- Simply allow Inhib turrets to have shields aswell?

ActualPain11/28/2014, 10:44:28 PM

Honestly my grief with the new turrets as of now is the slow. It's just dumb IMO, the lasers do so much more damage than before, but they had to add in a slow? To top it off it really seems like the turret range has increased by a ton.