new summoner spell

MYSTlCFLOW··3 votes·1,816 views

Yeah I liked the old clarity rune summoner 13 I don't know why it was removed from summoners rift, clairvoyance was very nice back when nobody had trinkets, I actually took it in games because it allowed me to see where the enemy jungler was without them knowing and revive had it's niche and I did also pick that relatively commonly

so I thought about a new summoner spell that would give like 50-100% health and mana over time but you could just take teleport and go to fountain.

so far we have summoner 21 summoner 4 summoner 6 summoner 14 summoner 7 summoner 3 summoner 1 summoner 12 summoner 11 those take care of shields, hop/blink, long time speed, true DOT, a heal with a slight speed boost, making an enemy weaker, removing CC on yourself, objective/long distance, and burst damage/slow/true and camp control

barrier/shields, heal, speed, damage, cc removal, can all be found on items already so please (try to stay away from arguments saying that these summoner spells are already on items please [slayer-pantheon-thumbs]

the only unique ones would be smite teleport exhaust and flash,

anyways I'll shoot some ideas

first spell. a summoner spell called DEFEND that acts similarly to item 3109 , which would be taken on tanks to use on allies for 2-5 seconds to take any damage the ally would recieve or like 30%, or maybe instead of you taking damage from an ally it gives your ally 20% of your bonus armor and magic resist or tenacity

second spell (either this or just buff/change ohm wrecker) REPAIR, repairs a turret by 10-60% max health, must be standing in front of the turret(between your turret and the enemy turret), must be charged from 6-25 seconds and any damage received cancels your charge and places the summoner spell on cool down, also when using you are highlighted on the map, so any far range ult such as ezreal, or say zoe Q or xereth R would easily waste your summoner spell if your team hasn't cleared the area so clearly this item could mostly only be used when safe, allow enemies to see the cool down timer of the opponents summoner spell REPAIR, this spell obviously means you will be down one offensive/defensive/combat summoner spell and it would have a very long cooldown, It would be like a herald, you know when it spawns(is being used) but it would take super long and almost any interuption would place it on a cooldown of say 300 seconds. with it's original cooldown being.. 400-500?( which would be significantly lowered with cdr reducing runes and items)
this rune has clear counter play, enemies clearly know when it is being used, due to such a long cooldown it wouldn't be too OP but I can understand it being "un fun" to play against when your team gets aced and the enemy just heals their turret

but I honestly think a rune that takes say.. 20 seconds for outer turrets, 25 seconds for 2nd teir turrets, 30 seconds for inhib turrets to charge but heals for a high amount would be VERY REWARDING TO TEAMS THAT MANAGE TO DEFEND/ACE THE ENEMY TEAM, while making it clear that it almost can't be used if any mobile enemy is alive, but 100% can understand it punishing low mobility teams, Im not suggesting to force players to play karthus, but it's a trade off, the enemy has to stand around healing a turret for 40 seconds.. meaning if they do it with you alive it's now a 4v5, and if they ace you and do it, it's very rewarding It's probably too niche and interactive like revive for riot


third spell BOOST boosts everything by 2-5% for 7 seconds, boosts max health by 2%, boosts move speed by 2%, boosts crit by 2% tenacity by 2% max mana by 2% max attack speed by 2% etc. etc. 2% so it would be.. viable? but not broken

that or just make a bunch of runes for each stat, boost tenacity by 20% boost crit by 20% boost health(stoneplate) boost mana, boost max cooldown I see this rune being really optimal late game with the trade off being not having other runes early game


fourth one. the one I just thought of and didn't know I wanted so badly GIANT like item 2138 or item 3193 it simply boosts your visual size by 50-100%. why? I need Chogath and Zac to fill up as much of the screen as they can, while not affecting any of their stats it certainly would make for some interesting " you can't click my team mate or made you smite me instead of baron type of plays" LMAO WHAT I ACTUALLY NEED THIS SO BAD WHHHHHAAAT

2 Comments

remakoro1 votes

Repair sounds fun but not with paper towers. I understand that RIOT originates from NA so its natural that they have no idea what to do with towerы. But when Sona floats up to it and takes 30-50% of its HP in one AA thats a bit...

Warlord Rhinark1 votes

DEFEND sounds stupid.

BOOST sounds stupid as well.

I'd be for REPAIR being added though.

Heimerdinger I can become the ultimate defensive boi Heimerdinger

More from Gameplay

More by MYSTlCFLOW