URF Canon shouldn't exist.

BoIa strike·10/28/2019, 8:57:47 PM·4 votes·1,631 views

Please Add the option to play URF without the canon in it. while i agree it's cool to add an option to TP back to lane if you are losing. You are also giving free mobility with no counter play.

Do you know how that will impact URF? yes all the champions without a reliable escape are going to be murdered.

You are further limiting the already limited viable champion pool in URF.

  • And before anyone says it's a fun mode, it's not fun dying over and over again.
  • TP had counter play at least, it has 4 seconds of channelling compared to 3s with canon **at the furthest distance ! **Plus you can manage entities and clear wards to prevent a TP to that point, with the canon you cannot.

thoughts?

Edit : the downvotes from angry zed players.

5 Comments

dead men waIking10/28/2019, 9:07:05 PM1 votes

This, i don't want a zed to randomly spawn behind me when I'm playing a marksman in URF.

Oleandervine10/28/2019, 9:10:42 PM1 votes

The cannon is better than TP. TP was flat out cancer in URF, because it didn't matter how well you cleared, wards or minions were always going to pop up everywhere. And god forbid your team had Teemo, because there's no way you'd be able to clear all of his warp pads mushrooms. There is plenty of counterplay to the cannon, and it's reach isn't remotely as far as TP's was. TP allowed you go literally anywhere and it gave you way too much strength trying to push points.

Brutalitops0110/28/2019, 10:05:19 PM1 votes

The problem with Teleport and why they put the cannon in was the fact that Teleport/Flash was what you took on everyone in every game. Their goal of adding it was to add variety to what people took, and it also limits the mobility to being used from base only. Not to mention the fact that the last time they had URF with teleport in it, it WAS still a 3 second channel. While I do think that the duration of the cannon jump should be longer, there is also a lot of things shifted around in it compared to teleport. Because the duration is shortened as the distance fired gets shorter, defending pushes becomes easier. Also, using it becomes more skillful because of the slight stun it gives both you and anyone you landed on upon landing.