Jax's New and Maybe Improvement ( Jax Reworks ) Ideas ( PLS RITO )
If Jax would be reworked, I would love to see him stand in better position than being a image of the hunchback of Notredame
(the Forgotten). Please Rito. Since after the finish of the Juggernauts, I just want to see Rito reply and like and see my ideas and such yall. And you guys 2.
Statistics : ( Can be changed! ) level 1 - 18 Health and regen = 600 - 2350, 9.0 - 17 Mana and regen = 300 - 900, 7.5 - 20 Atk Dmg = 58 - 115 Atk Spd = 0.648 ( slight increase from original ) Movement Speed = 345/350 Armor and Resist = armr - 30 - 82, mr - 32 - 62 Like Juggernaut, Atk range = 135/140 ( better but less )
Ability : Jax's passive ( relentless assault ) : Instead of just atk spd, he would also recieve his ulti pass (only on every 4 strike). Atk spd might decrease from live gameplay but the time length would increase. Able to stack 8 times.
Jax's Q ( Leap strike ) : Range - 700 - 750, Mana - 45/50/55/60/65, CD - 11/10/9/8/7 seconds Damage - 75/110/155/190/225 AD ( 65% AD, 45% AP ) *It would still be the same but instead he would leave a passive depending on who he leaped on. If on an enemy, he would mark them and deal additional damage, but if on an ally, he and the ally gain short resistance or movement speed for a short duration.
Jax's W ( Empower ) : Range - Additional 40/50 (original range),
Mana - 25/30/35/40/40, CD - 8/7/6/5/4 seconds,
Damage - 45/65/95/135/185 AP ( 40% AD, 45% AP)
*It would be similiar to its original and to Gankplank's
passive. Instead of true damage over time, it would be magic damage for some seconds. Also Empower, like its called, would empower other abilities and do the same but also in his E. ( talk later in Counter Strike ) Damage maybe reduced and cooldown maybe longer. The damage over time would work on his abilities.
Jax's E ( Counter Strike ) : Range - 185/190, Mana - 55/60/65/70/75, CD - 15/14/13/12/11 seconds, Damage - 50/75/100/125/150 AD( 50% AD ), Bonus - 15/25/35/45/55 AP ( 25% AP ) *It would be the same but would block the first incoming ability ( maybe to op? ). The range would increase only in front of him but behind would be half. He is also be able to stay in Counter strike form but deals half damage. Stun would be depending on how long he stood in his E. ( Max time is .75 - 2 seconds. ) Max stun would be .75 - 1.25 seconds.
- Empower on Counter strike : When empowered in Counter strike form he becomes a super sunfire cape, When released he also slows them for 20 - 40 %.
Jax's R ( Grandmaster's Might ) : Range - None, Mana - 120/110/100, CD - 90/85/80 seconds *I truly don't know what to do but maybe he would go in like a mind scape form, like a true grandmaster, recieves armor and magic resist but also would deal additional damage based how much damage he recieved. Max would be 15, 30, 45/50%. He may recieve less armor and magic resistance based on atk and ap. Still tjinking on he passive. It could be he gains Health based on AD/AP or cs and such.
In overall, I'm just saying Rito would see him as the kickstart in teamfights but also see him as the tank. Everyone loved Jax because of his ability to just finish an enemy while taking no damage in the process but players would be players and try different ways on Jax. Would love to hear Feedbacks, if want to ask me questions, go to my facebook Kong Vang with he picture of half yasuo and half zed faces. Please like/ share/ and comment. :-)
"Who wants a piece of the Champ!"
