General thoughts how to balance champions around solo q and competitive

CISTERN·10/7/2015, 4:04:46 PM·1 votes·452 views

For competitive scene riot can create items and champions with counter synergies, so they can stop nerf hardly, champions that are already weak at solo q. Examples: vs mobile teams with the ability to kite endlessly one active item that gives ur team free blinks (portals) , u can create a portal every time ur opponent (enemy team) uses 3 or X blinks/dashes in a row

vs immobile teams with pure power one item that gives a free maokai ult at one location

vs massive cc lock team one item that gives temporary a shield at your allies for the next 2 or less seconds that blocks the next incoming cc ( not the damage)

vs support teams (lets buff x and z champion to wreck them all) one big aoe item that removes all buffs that dont come from the same champion (this item dont remove self buffs from your opponents )for 4 seconds

vs poke teams buff rg for tanks

(I dont give exact numbers just some general thoughts )

Objectives of this try

1 These item supposed to be support or tank items, dps champions dont supposed to fit or own these items

2 These items supposed to counter strategies not champions

last goal: 3 Now we dont need to nerf hard the already weak solo q champions

2 Comments

luckmallory10/7/2015, 4:06:30 PM1 votes

How about no