Manamune buildpath/recipe change
Manamune (and ofc Muramana) will inherit the 10% CDR from the Warhammer, while the total cost will remain the same, so buying Manamune itself would cost 450g instead 675g. As to not risk making the item too good, I suggest reverting the 10 AD buff Manamune got on patch 9.9., the better build path and extra CDR that is usual users want should make up for it, if not, they can add it back later.
As to why, I think
is a pretty cool item, but in is current form there are better choices even on champs where it should be decent on (the only champs that do use it rn are
,
and
, and the last 2 only started using it after the 10 AD buff), and I think this could be fixed with some simple improvements:
-
A better build path With this build path, every component costs 450g or less so you should be able to buy a component every time you back (ever noticed how smooth is to build
?), also, since you can't really start the game with
(the only
user that really could was old
), with this build path we have the posibility to start
+
. -
Some CDR Since if a champ wants to build a tear item, they probably like to spam abilities, and so they probably like CDR (fact that Riot probably realized when they added
in the
build path + another 10% CDR, back in early season 8).
Also there aren't many item options if you want AD, mana and CDR, only other 2 being
and
, and beside the fact
is a crit item that only recovers mana, they are both really expensive, so with this it would help fill that niche and open it up for more champs.
I also thought about simply adding a
to the current build path or replace
with 2x
, but
made more sense to me for the item.
Reddit mirror post.
)

gives crit not CDR. The only 400g item that gives CDR is
. As far as the wiki value, it comes from
and values it at 26.6 per point of CDR, as far as that goes, simple maths shows is true. So even if you find a cheaper source, CDR would be valued 26.6g or less and
, its whole cost is the dmg from its active.
with CDR.