Two QoL changes to Poppy

Aziriously·12/14/2015, 5:43:10 AM·6 votes·755 views

Just a quick thing I would like to see implemented would be a range indicator for Poppy's passive, something similar to what Rengar has when his auto attacks become leaps. Since he's able to know how far he can go - since this could be considered an auto attack with range - I think Poppy should get the same deal. I know there's a visual and sound indication when it's coming up. but sometimes you have to micro it perfectly to get your ideal trade (since it's an auto reset). Other times, it's easy to think it's up when it's about 0.5 seconds from actually being up, turning your would-be ranged auto attack into walking towards the enemy champ, which potentially puts you out of position.

Another thing is that her AA with her passive up seems to have a lower attack speed than her normal AA's. I don't know if it's intended, but it really throws me off sometimes when I'm trying to last hit. But the worst is when I want to chuck it at an enemy then immediately move as it's midair, like any ranged champion strives to do on a regular basis. However, since I get in the rhythm of her melee AA's, the ranged one having a longer wind-up feels clunky. However, I don't know if this is intended or not so I'm not sweating it too much. What do you think?

8 Comments

oscar the grouch12/14/2015, 9:33:32 AM2 votes

Her passive just feels extremely clunky in general. If you have your passive up and you're trying to use your e on an enemy you can just auto cancel several times if you're clicking on the enemy rather than the area behind them.

LaoBushido12/14/2015, 5:45:15 AM1 votes

does hovering above the aa range button or pressing a (i think that is the key) not work?

MunchCrunchLunch12/14/2015, 5:57:52 AM1 votes

the as is less becuz its a different animation thus a new attack dealy

EcchiOtakuTM12/14/2015, 6:19:25 AM1 votes

Her Passive should lower with CDR, her Q needs slightly more range and her charged hammer needs.... something

I think Ulti when fully charged should reveal enemies for up to 15 seconds when hit, stun them for up to 2 seconds on landing, and casting it should refund poppy's passive

(Minimal durations- reveal is 1 second, stun is .1 second, but casting it will always refresh poppy's passive)

That's all I want for poppy....