Incentives for maining a champion?

Torrence··1 votes·592 views

Hey fellow players, I am a veteran low tier player (somehow, I am gold 4 at the moment). And I have tried to main a champion before. And I can keep it up for a bit as I develop my skills. But it gets really boring playing the same champion and facing opponents that are not challenging. So then I change it up to keep the game enjoyable. As a result, I stop maining a champion and because of that, when I actually face a tough opponent, I have nothing in my arsenal because I have no mains. I feel that it just does not feel rewarding enough to main a champion in lower tiers. At some point, I just plateau. I believe this is not only a problem for me but I bet other low tier players have had similar experiences. So I think a simple solution would be to add little milestones as we keep playing games with the same champions in a certain role (top, mid, adc, support, jungle, or other). Here is just a suggestion: 0-10% of past 50 games using (champion name) while playing (role) -> Level 1: Beginner -> No insignia and no reward 11-25% of past 50 games using (champion name) while playing (role) -> Level 2: Intermediate -> Ruby insignia and no reward 26-50% of past 50 games using (champion name) while playing (role) -> Level 3: Main -> Sapphire insignia and summoner icon (maybe?) 51-85% of past 50 games using (champion name) while playing (role) -> Level 4: Advanced -> Emerald insignia and enhanced splash art 86-100% of past 50 games using (champion name) while playing (role) -> Level 5: One-trick Pony -> Amethyst insignia and special in-game animations (like high fives?!) Percentages can be modified for sure! I think what would be a sweet bonus of this is being able to see the insignia's during loading screen. That way, I could know in advance what kind of Jarvan or Irelia player I am up against. This way, I could be more prepared to fight my opponent even before the fight begins (which is how preparation should work). Remember, this isn't a novel idea. Other games have ways of keeping track of players' mastery milestones. What do you guys think?

That's all friends, Torrence

2 Comments

Marthian1 votes

This sounds cool, but it would be very toxic. It's generally argued that you need to know how to play multiple champions, and it would give a huge incentive to "Urgot or feed."

Also I don't think there's any system that identifies what role you played.

Torrence1 votes

Well I was just thinking of a game like Smite. You get Mastery points for playing a champion more and more.

I guess you are right about "Urgot or feed." I did try to make it so its only for a specific role so if the person has to play a different role, playing another champion won't count. And even if they decide to urgot support, they won't get points for urgot in his other roles like top or adc. But they are just ideas.

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