[{quoted}](name=Dylan Saphire,realm=NA,application-id=3ErqAdtq,discussion-id=wf8akHIw,comment-id=00010000,timestamp=2016-10-10T00:43:53.784+0000)
If they make a new account skill wise they might not be equal to everyone else(which is the case in any game no matter what), but runes, masteries, and champions wise they'll be even, which can make a big difference.
That's an entirely fair point.
Although I believe I was only level 19 when I started getting queued with and against all level 30 players. And that was with the old masteries (where you needed 21 in a tree to reach the end, not 18). And prior to T2 runes being made dirt cheap (so my rune pages were empty).
Matchmaking in normals REALLY needs a rework though. The problem is so obvious (separate MMR from ranked means someone who plays very little normals can improve a LOT in ranked and rank way up, then come to normals occasionally and stomp hard). The solution is so simple (put a cap on how much your normal MMR can differ downwards from your ranked MMR [avoid upwards because some people don't play ranked, and you should never gain free rank for playing normals]). Riot doesn't seem interested in it though. And boards doesn't either - every time someone complains about normal matchmaking boards just says that normal matchmaking isn't meant to be that balanced. I'm sorry, if ranked is for tryharding then normals should be for fun, and no one has fun when they're getting stomped by the diamond player when they're a bunch of silvers and low golds.