thunderlords vs deathfire touch
is there reason deathfire touch doesn't have damage per level scaling like thunderlords? it has really great scaling for ad and ap but that 8 damage that you get at lvl 1 seems to be almost a moot point compared to what you get from thunderlord's 10 damage per level.
in addition its 8 damage over 4 seconds if its a single target spell which translates to 2 damage per second. the damage difference in this case seems to almost be on the point of how champions with sunglasses get -1 damage from leona. (an almost insignificant number put in as a joke)
is it possible that Riot forgot to add in that 8 damage as a per level basis?