Double AD(Marksman) Composition Analysis [IMA]
** What is a double marksman comp?**
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A double marksman composition is simply a team composition where you have two marksmen on your team. The team composition usually looks like this:
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Top: Tank
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jungle: tank/offtank
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mid: Marksman
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AD: Marksman
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support: high cc or steroid support
OR
- Top: Marksman
- Jungle: tank
- mid: ap
- AD:Marksman
- Support: high cc or steroid support
** Why pick a double marksman comp?**
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** Win the game quickly**
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You want to pick this composition to end the game as fast as possible.
- This composition works very well when the enemy picks a late game team comp. Where multiple champions need to get to late game to have a significant impact on the game.
- This composition usually forces the early game to end earlier than usual and transitions into the mid game very very well.
- You pick this composition if the enemy team is inexperienced vs the composition and do not know how to properly react to the composition
How to work with a double ad COMP
- The idea of a double AD comp is to push towers as fast as possible and transition into the mid game as fast as possible
- The sooner the early game ends and the sooner marksman hit their 20 minute power spike the stronger the composition. As an example, once the marksmen get trinity force you can brute force objectives.
- You want to push towers as fast as possible to end the laning phase and get as many objctives as possible. This is why champions with a ton of wave clear are popular
- The double ad comp is reliant on getting a substantial lead in the early/mid game to be successful. By around 30 minutes the team could have an inhibitor.
Who is picked? Just going to go over some popular picks, you can of course pick any marksman you want depending on how you want to play it.
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Ezreal
- Ezreal has a good lane phase vs most standard mid laners
- Essense flux gives his team attack speed to push towers faster ( good for second marksman)
- Strong early power spike with Trinity force
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Corki
- Half of Corki's damage is AP damage, which is important because double marksman comps lack AP damage. ( rounds out comp best)
- Has a strong lane phase vs standard mid laners
- Early power spike with trinity force
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Caitlyn
- Peacemaker means extremely good pushing pressure and her traps give sieging pressure
- She can pressure turret from a safe distance
- Lane bully in the early game
** Cons of double marksman composition**
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First team comp instance
- Your team lacks reliable AP damage. This means the enemy doesn't need to build any MR to be effective vs your team composition.
- Itemizing for armor becomes more efficient because 90% of your compositions damage is AD. Thornmail & Randuins & Frozen heart really screw you up!
- Marksman mids roaming is usually pretty lack luster compared to other ADS.
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Second team comp Instance
- In this composition you lack a reliable tank to peel for the double marksman comp. This composition is extremely peel centric, and if the enemy anti-carries can just walk up to the marksman they will die if they are not far enough ahead.
- Junglers/supports usually do not have enough income or xp to be a reliable tank/peeler
- You end up having two mediocre tanks and most of the time they will both get blown up by the carries.
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Other weaknesses
- This composition is weak against flanks. There is no sufficient peel from both sides because your team is naturally squishy
- This Composition loses if the game goes on to late game.A normal team composition will squash your weak fontline because you either lack a reliable tank or reliable ap damage
- Itemization against a double marksman comp outscales the team late game
- If your lead isn't big enough in the early/mid game the double marksman comp is likely lose.