Garen Jungle Could Use Some Help, Suggestion and Reasoning Inside
Hi, I'm a Garen main. With the new season i've been playing a lot of Garen again and trying to find viability for him in the Jungle when I inevitably get my secondary role in the dynamic queue.
The account i've been playing on most is my Alt, Moon Marin. As of this moment the account is Diamond 4 53LP and i have a 63% winrate on Garen over 35 games so far this season on that account. Here is the op.gg where you can review my match history and see some of the Garen jungle games (of course I am unable to omit the non-garen jungle games and not every game is garen jungle) http://na.op.gg/summoner/userName=moon+marin
After playing a fair amount of Garen jungle to experiment with things so far this season at a respectable rating I have found a few core issues with Garen Jungle that could use some help.
The biggest issue is his Stacking mechanic on W, it is very very hard to stack your W without completely ignoring your laners. Most of the time my jungle garen matches last in the range of 25-30 minutes. Almost all of those games I have been unable to reach 120 CS even in the ones where I do well and have snowballed. This effectively means jungle garen is never capping his W resistances in games shorter than 30 minutes and has noticeably lower W stacks compared to lane Garen in most games.
The other core issue i've noticed is Garen has an incredibly hard time clearing the jungle at early levels, his rank 1 spin is quite bad but even later ranks of spin don't feel very effective at clearing any of the camps other than the wraith camp. This would be fine if he had a safe clear to compensate for his slow clear, but his passive is effectively nullified until level 11 as a jungler.
I think Garen would benefit greatly if large monsters granted him 4 stacks of his W (compared to 1 stack for minions, wards, small monsters, champions, etc) which would grant him 1 flat armor and 1 flat magic resist per large monster. Considering the average camp is 3 monsters (blue, red, wolves) you'd walk away with 6 stacks or 1.5 Armor/MR after each 3 monster clear. In the sake of wraiths you'd get 7 stacks for 1.75 armor/MR, golems would grant 5 stacks or 1.25 armor/MR, and gromp would grant just 1 armor/MR via 4 stacks to your W. This would allow Jungle Garen the ability to become both more resiliant in the jungle early to help him keep himself healthier while clearing, and allow Jungle Garen the opportunity to max out his W stacks effectively without ignoring his team mates completely or over-taxing them by taking significant farm after a gank attempt in their lanes which I have to admit I am very guilty of whenever I secure a kill on the opponent because I am very aware of how crippling this weakness is for jungle Garen.
The only other potential buff I could see jungle Garen needing without being unfair is enabling his passive to not be cancelled by monsters starting at level 1, then his level 11 boost to his passive would just be an increase to the healing and cooldown when taking damage from enemy champions or epic monsters (drag/baron). Though I suspect if he was able to gain W stacks far more efficiently in the early clear after his first back and a point in his W the significant extra early armor would probably be enough to sate his early weakness and let him get by till 11 without too many issues.
Garen Jungle is a weak ganker and since his rework is a hero who needs to scale, so making his early clears safer and his ability to stack W easier as a jungler wouldn't remove his biggest weaknesses as a jungler. Considering the viability of Ranged hero's in the toplane, the safety of mid lane and no real place in the bottom lane it would be very awesome to see Garen's only potential secondary role have a bit more support.
I have also posted this same information on reddit the link to that thread is here if you'd like to add to it : https://www.reddit.com/r/leagueoflegends/comments/453z19/garen_jungle_could_use_some_help_suggestion_and/