QoL for Urgot
If Urgot isnt in the near future for a major change, he should receive some much needed love. he hasn't been relevant for some time. Watching him in worlds last year meant nothing as I saw pros under performed/lose match because of Urgot.
- why is there even an AP ratio on his W? i've been trying different builds/different items on him and there is really no item in which benefits him that carries AP. He isn't a hybrid champ. His Q and E are his only damage abilities, none that has an AP ratio. His R has no AP ratio as well. So basically you gave him no reason to build AP but decided it needed to go with his W? Get rid of it or better yet change it to something that has synergy with his builds. Besides Manamune and Black Cleaver, I used/have seen Iceborn Gauntlet, Frozen Heart, or Trinity force. any of those 3 items give mana and max CDR at 40% basically rounding out his core build. his W should have more synergy with those items.
- Urgot is primarily a 1v1 champ. yes, his E does AoE damage but after that he just QQQs only one champ, not the whole team. Why doesnt his Q apply on-hit effects and/or Crit? That would add much more synergy with the core build (stated above). Ezreal's Q apply on hit, why not Urgot's? Applying on-hit AND Crit might be to much, but I'd like to see on-hit on his Qs.
On a side note: if Garen's "spin to win" technique can now crit, how come Tryndamere's spin doesn't crit? Tryndamere is much more reliant on crit, builds crit, has a resource bar designed around crit.... why not let his E crit than?
Perhaps common sense is a lost art, but just throwing stuff out here for consideration.