Random Yi change I thought of. (Not a proposition, just an idea.)

Roasted Sigurd·6/1/2015, 8:57:42 AM·1 votes·336 views

Preface: For all I know, everything I claim to "know" here may be completely wrong. Please feel free to correct me if there's something obviously wrong that I'm pointing out.

Yi's Q, Alpha Strike. From what I understand, when used, Yi damages the targeted non-ally, and the other three non-allies closest to Yi. (I'm not sure if he needs vision to hit enemies, but I'm assuming he does.) Some random idea I came up with the other day: What if Yi's Q would damage a minion... then move on to the closest non-ally using the targeted minion as a center, instead of Yi?

Since even I am having trouble understanding what I just wrote, I'll try to explain.

As it is now, Yi will attack minions that are above, below, to the left of, and to the right of Yi, as long as they are all in the same circle. Perhaps he'll go from the one above him to the one below him, or vice versa. With the aforementioned change, Yi would hit the top minion, but could not go straight to the bottom minion because that minion isn't within the top minion's Q range (which is the same as Yi's). Maybe if the last minion of the 4 was killed, Yi would blink to that minion, adding chase potential? God knows Yi doesn't need that, but this is all theory. I'm not seriously proposing a change like this, from a quick glance it looks kinda broken.

A final idea is for Yi to have some way to switch between the two modes of "strike the four enemies closest to Yi" and "strike the targeted enemy A, then strike the nearest enemy to A, (B) then strike the nearest enemy to B, (C), etc", somewhat like Aatrox's W; Blood Thirst/Blood Price. Perhaps this ability could work like Aatrox's W and replace Yi's E; I never saw too much use for it anyway, it seems like one of those abilities where Riot couldn't decide what to put there without making him OP af, so they gave him a forgettable AA buff.

I'd like to hear everyone's thoughts on this.

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