Can someone please explain this Lux hit box?
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Look at slow motion.It hit you with edge of the laser.But yea lux hitboxes is fucked up.Sometimes it hits you fomr half a mile away.Somestimes it does no dmg even if it hits you.
Yeah, but it wasn't even touching, look: http://i.imgur.com/OLhET9M.png
Your hitbox overlaps the spell's hitbox. Think of your character as if they were in a cylinder and it makes a bit more sense. Your cylinder, as it were, expands to compensate for space needed for animations. The spell's hitbox is a few units wider to compensate for animation discrepencies and your hitbox is wider for the same reason.
Also, there's a slight slope in the terrain that is hardly visible just as you come into mid, which is right where you're standing.
All of these factor in as "Well, if one of these tiny things wasn't true, you probably wouldn't get hit."
Height does not exist in league. There being a slight slope in terrain that is hardly visible is literally impossible to have affected anything code-wise AND just a half assed reason. Lux ult hitbox does not match up to visual, you could've just said that.
Yeah, but it wasn't even touching, look: http://i.imgur.com/OLhET9M.png
some hitboxes are bigger than a animations.
you were too close so you got BURNED
I hate that shit
Here's the thing. Lux Ult is actually "3D" so it's hitbox is more to the left. Or to the right sometimes. Either way, sometimes you get unlucky and die, and sometimes you get lucky and the visual hits but the damage doesn't. Still doesn't mean Lux ult is okay. It needs to be fixed like Ekko's returning Q "hitbox"