Discussion About the PBE Elise Q Change.
Basically her Q got changed to from:
Neurotoxin [ Human Q ]
Deals magic damage equal to 40/75/110/145/180 plus 8% (+[3% Ability Power]%) of the target's current health. Maximum bonus against monsters: 75/100/125/150/175.
To:
Neurotoxin [ Human Q ]
NEW EFFECT: Now deals 20/30/40/50/60 [+0.15 AP] magic damage-per-second for 3 seconds. Duration is doubled against monsters Cooldown decreased from 6 seconds to 1
First off I would like to know if the DoT stacks, or if the DoT ticks apply spell effects, Rylia's or Lyiandry's specifically, so if anyone on PBE could tell me that would be great. Anyways, I think that this is an attempt to take away some of her burst and trade it for a better clear and utility, correct me if I'm wrong. Having the short CD means that she can get the dot on multiple people in a team fight, or rapidly proc Rylai's, Liandry's, Luden's, Ruinglaive, ect. The over all damage is a pretty huge nerf on champ damage though; if my math is right. Her new (live) Q does more unless they have 1000-1500 or less health at 200-500 AP but at 1500+ health the damage difference gets really big really fast. Lets say you have 400 AP and you use the old (live) Q on a champ with 3000 health; you would hit for 600. With the new (PBE) Q you at 400 AP you will always hit for 360 total damage. That's 140 damage. At 500 AP and 3000 HP it's a 465 damage difference. So, while it is a nerf to her champion damage it does help Jng and lets her put points in Q while getting both Jng and combat benefits(from her human and spider skills respectively.) I really think that it's an attempt to shift her from being bursty to being more utility, not really a flat out nerf, what do you guys think?
Damage Comparison with 200/300/400/500 AP. Please correct me if my math is wrong.
Old (live) Q on 1000 HP: 180 + ((8+6/9/12/15)%)*1000 = 180 + (14%/17%/20%/23%)*1000 = 180 + 140/170/200/230 = 320/350/380/410
Old (live) Q on 2000 HP: 180 + ((8+6/9/12/15)%)*2000 = 180 + (14%/17%/20%/23%)*2000 = 180 + 280/340/400/460 = 460/520/580/640
Old (live) Q on 3000 HP: 180 + ((8+6/9/12/15)%)*3000 = 180 + (14%/17%/20%/23%)*3000 = 180 + 420/510/600/690 = 600/690/780/870
Old (live) Q on 4000 HP: 180 + ((8+6/9/12/15)%)*4000 = 180 + (14%/17%/20%/23%)*4000 = 180 + 560/680/800/920 = 740/860/980/1100
New (PBE) Q: 60 + (.15)*200/300/400/500 = 60 + 30/45/60/75 = 90/105/120/135 per sec. over 3 sec. = 270/315/360/405 damage total.