Caitlyn traps
Caitlyn should not be able to lay traps behind people at 800 range. Traps should be melee range. Being able to put traps behind enemy towers without ever putting herself in danger is total bull shit.
Caitlyn should not be able to lay traps behind people at 800 range. Traps should be melee range. Being able to put traps behind enemy towers without ever putting herself in danger is total bull shit.
Traps should be melee... on a ranged champion, who is supposed to be the prime sieging marksman. This makes absolutely no sense.
If she's the prime sieging marksman, her early-late scaling, teamfighting, objective control, etc shouldn't all be just as good if not better than her sieging potential.
A champion has to have weaknesses somewhere.
Tell me where Cait's lay. Lack of an AS steroid is not a weakness, btw.
If she's the prime sieging marksman, her early-late scaling, teamfighting, objective control, etc shouldn't all be just as good if not better than her sieging potential.
A champion has to have weaknesses somewhere.
Tell me where Cait's lay. Lack of an AS steroid is not a weakness, btw.
Squishy af so she dies instantly if anything with so much as a longsword farts in her general direction?
You could say that about any ADC. Or anything that isn't a tank, really.
Cait is longer range, has far more zoning potential, and is strong early, mid, and late game.
You could say that about any ADC. Or anything that isn't a tank, really.
Cait is longer range, has far more zoning potential, and is strong early, mid, and late game.
Her early isn’t as strong as early champions like draven or Lucien
Her mid isn’t as good as triforce users like Ezreal and duskblade rushers like miss fortune
And her late isn’t as good as scalers like jinx, trist and twitch.
She middling in every area.
Just because she is ranged does not remove the fact that she is beyond squishy. One of the absolute squishiest only the game, with no room for any defense.
She can’t build armor or mr or hp because she is a crit adc. They HAVE to get triple crit. And most games are done and over with long before that.
There is always going to be a point where she is weaker than the other adc.
What doesn't make sense about it? Is she firing traps out of her gun? No. She is laying them on the ground and using her hands to arm it, which implies that it should be melee range.
You want her to be able to throw them armed at range? Fine. Reduce the number that shy can lay at a time.
You are applying real world logic to a video game.
Realistically, it doesn't make sense that she can use them at range. Gameplaywise, it does make sense and she wouldn't actually work if she had to be in melee range to use them. You would have to give her massive compensation buffs to make that change.
And you don't really want to apply real world logic to this game. If this would be a thing, then all champions using a projectile weapon had to recall regularly to stock up their ammo, like Graves, Jinx, Caitlyn... Garen would have to lose his regen passive. No normal human guy can heal wounds that fast. Malphite would have to be immune to poison. You can't poison a rock. And so on. So let's stop using those fake logic arguments, ok?
It should be a whole lot shorter that's for sure. She outranges everyone in trades, she shouldn't be able to even ALL IN from outside auto attack range. If she wants to follow up on her support's CC with a trap she should have to step into attack range to do it.
Traps should have 75% reduced duration when placed within the attack range of an enemy turret.
Also traps need to be more visible when hidden behind a turret.
Caitlyn is supposed to be the prime sieging marksman. This is also the reason why they buffed her back then by enabling her to headshot turrets. Because this is what she is supposed to do. Hitting turrets why making the enemy team have a hard time to engage on her to stop it.
Giving her 75% reduced duration for traps under turrets would go directly against what is supposed to be her gameplay niche. I can agree that they could make traps behind turrets more obvious, tho.
I think turrets should be able to target traps and one shot them with aggro order being attacking champs first, then traps, then champs, then minions. This means no more hidden traps under turret and no more sieging with traps in the tower range. This also means that the loss of he absurdity that is trap spam under towers can be used in her favor to tank towers for her team in rare cases. One such case would be if a Yi uses alpha strike under tower and no allied minions are under the tower to take the aggro for him when he comes out.
If you walk into a trap she has placed without being cc'd its really your fault for stepping into it. The range is fine just watch out for her animation cancelled ones.
So she can cover 80% of the lane with no way for you to clear it and its your fault for trying to clear it
Idk what you're playing but caitlyn needs to max w to get that close of lane coverage and she literally can only block choke points in jg and inhib towers. Even if she does max w first she has no dmg on Q so it should easy trades its basically playing like you're against an anivia who can wall you, just don't be stupid.
Aniva wall doesnt last 30 seconds or give massive bonus damage last time I checked.
Dam that must be tough only having one strong skill because you only max 1 at a time no other champion has to do anything like that.
Too bad larger character models like
need more than 400 movement speed to even get off of a trap before it arms when she places it under their feet. This isn't even to mention that you can't even see the trap placed when she puts it under your feet as a large champion. She should not be able to use the "trap" as a primary cc tool in any situation. I have an easier time dodging a Morgana's Q than a Caitlyn trap when I'm playing Cho.
TL;DR at the bottom
The only issue I have with Caitlyn is that traps don't have a reduced amount of time when placed under enemy turrets. Like, pretty much everything that can be placed by a champion either has a reduced time, or if they have a health bar, get prioritized by the turret first, such as heimer turrets, azir soldiers, etc.
Placing traps underneath people while they are CC'd is arguably bullshit, but isn't exactly the most problematic or annoying thing I've run into league of legends.
Your point about her placement range of traps, seems unjustified though. That would completely cripple the champion. Every ADC (not just specific to ADC's but I'll only reference them for this), has a primary source of damage. For Draven, it's his axes, for Xayah, it's her W, for jinx it's her W and her E. With-out these abilities or passives the champion only has their auto attacks for damage, which for like the first 20 minutes of the game are pretty garbage.
For Caitlyn, her primary source of damage comes from her headshot, this is why she used to have a GARBAGE mid-game. All of her damage was gated behind getting crit chance as that's what her headshot scales off of. While champions like Jhin were really, really strong in past because he could build lethality, making his abilities hurt really early on. People started stacking crit cloaks and shit now on cait and just try to get crit as early as possible and ignore shit like AD and attack speed now as that's what gives her all her damage (After IE, a crit cloak actually gives like 100 more damage than a BF sword, as long as you use your net and traps correctly).
So, basically, if you remove the range on her traps, Caitlyn just doesn't get to be a champion anymore.
TL;DR: Auto Cait's damage comes from headshots, if she loses the range on traps, she essentially isn't a champion.
The worst interaction of trap is definitely with Hourglass.... using this item agaisnt a cait is a death sentence
[{quoted}](name=Revive Aatrox,realm=NA,application-id=3ErqAdtq,discussion-id=w3TdlAtL,comment-id=00020000,timestamp=2019-12-19T15:31:09.155+0000)
The worst interaction of trap is definitely with Hourglass.... using this item agaisnt a cait is a death sentence
And teleport/ga
If ur gonna call Jinx's primary source of damage w and not her rockets and Xayahs not her E Caitlyn's primary source of damage is her Q then not her head shot. Her head shot has only been buffed in the past 2 years to proc on multiple things. Caitlyn can still proc her head shot on E and on regular autos so her not being able to put traps at range that no body steps on anyway because they cant affortd to get 80% crit for their hp bar on 1 auto attack that can be followed up by Q E or R Caitlyn still gets to be a champion just like when she was a champion when her traps didnt even proc head shot and only did a slight nid W burn on proc
Please understand her" W" is meant for awareness/escape/sabotage. Only good
players will understand this and her "W" is fine.
you can do all of that with a melee range W tho And its not meanth for sabotage its meant for excape and to make up for lack of awareness when you get vision and a line telling you stome one stepped on your trap and where they are.