Veigar and Event Horizon
Due to LoL's current gameplay, I feel 3 seconds of zone control with Event Horizon is a lot for having an option to stun, especially early in the game.
I suggest one of two changes to Event Horizon.
- The duration of the walls scale with rank. So it would look like this: Rank 1/2/3/4/5. Stun Duration: 1.5/1.75/2/2.25/2.5 seconds. Wall Duration: 1.75/2/2.25/2.50/2.75 seconds. Cool down: 14 seconds at all ranks -- down from 18/17/16/15/14.
Ultimately, it is a nerf. But the cool down is buffed to compensate for the lowered duration, which almost scales up to what it was at all ranks prior.
- Event Horizon no longer stuns a target, but instead, silences them whenever they pass through the walls. Passing through a wall more than once will result in the target being slowed by 20/25/30/35/40% for 1/1.25/1.5/1.75/2 seconds.
Rank 1/2/3/4/5 Silence Duration: 1/1.25/1.5/1.75/2 seconds. Wall duration: 3 seconds at all ranks. Cool down: 18 at all ranks -- up from 18/17/16/15/14.
Targets cannot be slowed or silenced more than once.*
This changes the interaction a lot more. It's not just a -avoid the walls so you don't get stunned and run around randomly in a small space- type of interaction. Running through walls still incurs a penalty, and punishes multiple attempts at running through the walls without having little counter play other than (don't get in range of his wall).
The cool down would stay at 18 to compensate for the double effect: silencing AND slowing. With 40% it still manages to stay at 10.8 seconds. The duration of the wall also stays at 3 for at all ranks to compensate for losing the stun.
edit: The fact that enemies can now be affected by the walls more than once means that Veigar gains more stacks the more enemies run thorugh the walls.
Either way, this would improve interaction between Veigar and other champs, allowing them to be mobile and have a little more counter play than a 3 second zone where you have to burn flash a majority of the time.
Thoughts?