An Idea to Fix Crit Chance
What if the amount of bonus damage a crit does was equal to your crit chance? Example: I have 100 AD and 20% crit chance, so a regular attack does 100 damage, but a critical strike does 120 damage. At 50% crit chance it's 150 damage, etc. This way early fights wouldn't be decided (at least not as heavily) by who crits first. But later on crits would still be satisfying and powerful, but also more reliable. I know this would nerf ADCs early game hard, but they could get compensating buffs, and/or maybe cheaper access to crit chance.
Thoughts?
Oh - IE would make it so crits do 1.5 x (crit chance) bonus damage or something.