About ARAM

Bhagswag··1 votes·669 views

I really feel like win/lose is determined in champ select. Sure, you have those rare "derp" enemies where you win a hard game, but really, do you not agree?

For example, Lux has the weakness; mana costs. In ARAM, she starts with Chalice. Mana problem solved. She can sit back and keep shooting. I mean, no matter if you're doing well; her laser will chunk your health as a squishy, and then do it again later.

Then there's the tank problem. In ARAM, tanks are basically regarded as a win, because they can take turret shots and push. They also can stay in the game after taking a beating. So, I've also noticed that if my team doesn't have a tank, we usually lose.

Is this a problem? Is it just how it's meant to be?

1 Comments

NoMonku1 votes

ARAM is random. The game isn't supposed to be balanced. RIOT has added in things to help try and make the game less balanced, but it isn't perfect as this game mode isn't RIOT's main focus. There WILL be times you will get dud comps and they will get strong ones, there isn't helping that because of the Random. There will be times though that the other teams comp is stronger, but you have the ability to outplay them if they misplay. If you look at my match history to my most recent Brand game, you will see we won despite having an inferior team comp imo. All their team had to do was reset to win and they had the poke to do it easily, but despite all their tools to give them the reset, they played poorly and lost.

I feel against tanks the only time It is pretty much over is if they have more then one and/or my damage champions keep getting caught. You'd be surprised how often players who pick poke champions get caught by it. Also the champions who are unconcerned about getting snowballed too are often an easy tool to getting the squishy.

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