About ARAM
I really feel like win/lose is determined in champ select. Sure, you have those rare "derp" enemies where you win a hard game, but really, do you not agree?
For example, Lux has the weakness; mana costs. In ARAM, she starts with Chalice. Mana problem solved. She can sit back and keep shooting. I mean, no matter if you're doing well; her laser will chunk your health as a squishy, and then do it again later.
Then there's the tank problem. In ARAM, tanks are basically regarded as a win, because they can take turret shots and push. They also can stay in the game after taking a beating. So, I've also noticed that if my team doesn't have a tank, we usually lose.
Is this a problem? Is it just how it's meant to be?