How the fuck do you build against 40 flat armor pen + 70% armor reduction +15% increased dmg?

Hunkcules··2 votes·1,363 views

Completely negates the defensive stat's of armor items. What the fuck am I suppose to build? As support the gold income is low, so it's already a struggle to properly build against my opponents. Then once you account for the new meta build it almost feels fucking senseless to try.

11 Comments

Erockandroll4 votes

Health, you build health.

Hunkcules1 votes

it's a lose lose. if you don't build any resistance, then the 80ish you have from level's alone will be reduced to damn near 0 and you'll take true damage. if you build more armor and less health, you'll be left with very little armor and have roughly the same effective health. the point is all the reduction end game turns to damn near true damage.

Hunkcules2 votes

Randuins and Ninja Tabbi... + 85 armor/500 health. -50 or so for % reduction. Leaves you with 35 armor, whats the gold value of my armor then... SHIT. then another -40 flat armor, leaves you with nothing... wow. then 15% increased damage to top it off? Fuck.

Billy VoHagen1 votes

Too bad that's not the only armor you get in a game.

TNHA Baritone1 votes

How does one even achieve those stats? I'm guessing you have to play Darius or Yasuo.

GaleWinUnleashed2 votes

Cleaver, Dominik's, and Ghostblade all together. Plus whatever you can get from runes and masteries.

TNHA Baritone1 votes

Ahh Thanks.

Bobloser35551 votes

damage

SrbLud1 votes

They build resistance and you build penetration. But if you are a supp it shouldn't be your job. Your carries should worry about that.

redniwediS1 votes

Welcome to what damage based metas look like. The best bet right now is to go hybrid damage/defense. Defense is basically useless on it's own right now, so if you can't tank their damage for any reasonable amount of time you either have to rely on allies or deal damage yourself.

That's why assassins using heavy defensive items are popular. You get the defense of a tank while also being able to avoid all the tank shreading, kiting, and other things that give actual tanks a hard time.

67chrome1 votes

% armor penetration doesn't stack in a 50%+50%=100% way, it stacks in a 50%+50%=75% way. The first 50% will penetrate 50% of a targets armor. The second 50% will penetrate the remaining 50% by 50%. A player would need to take advantage of something like Yasou's 50% bonus armor pen post-ultimate to even come close to 70% penetration, likely with smacking someone 6 times with Cleaver. And if you can survive being hit 6 times and taking his ultimate, you're tanky enough to be an effective tank come late-game.

Also: Dominik's is 45% vs. Bonus armor, not total armor, which makes it completely useless vs. the innate ~75 everyone gets from bases. This has a pretty profound effect on the armor penetration it actually offers, and prevents it from being added to Black Cleaver's penetrations into 1 big chunk.

It's also worth pointing out Cleaver needs to apply 6 sources of physical damage to get 30% armor penetration against a target, only actually giving the full 30% penetration on the 7th physical damage application.

Completely negates the defensive stat's of armor items. What the fuck am I suppose to build?

It does not completely negate defensive stats, due to the flaws listed above.

Such a build also looses out on a lot of DPS potential that attack speed and critical strike chance would otherwise offer, resulting in fairly low overall damage that could be countered fairly effectively with health alone.

Beyond that: you're describing a very late-game build of a carry. Carry is used to describe champions that are so weak early they need to be carried by their team, but scale so well with items late they can return the favor. The obvious solution to beating them is not letting a game drag into overtime, which is ~33 minutes looking at game-length averages.

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