Cassiopeia Update

Blumpkin Nation··1 votes·234 views

Hey Riot,

I'm overall happy with this update. She is pretty much back to the way she was (which I had no problem with) with a new addition to her kit. I like the grounded effect and think it's a good CC to include to balance out all the mobility creep.

What I did want to say, is that I do not like the Hot Fixes you're including for her in this new patch.

Others may disagree with me but I did not feel there was an issue with her Twin Fangs. It's hard to get used to the .9 cd instead of the .5, but I feel it's necessary to keep her cost and cd where it is. Her E does quite a bit of damage when landed on a poisoned target. It feels more like a nuke and not a rapid fire ability. When landed on an enemy without them being poisoned, it does deal pretty insignificant damage. Which I think is great and doesn't make her oppressive.

That being said, I feel the changes she could endure would be involving her Q and W.

For her Q, I think it would be nice to add back the 100 range you took off in the update. I feel she does have to get pretty close to her targets to land it and put her in an unsafe position.

For her W, I feel the automatic max cast range on it prevents Cass from making safer plays for herself. Granted, I'm sure that was to keep her from being too safe, but due to the range reduction on her Q, I feel one of two things could be done.

  1. increase her Q range back to 850 and leave her W alone.

or

  1. allow her W to be cast at any range and do NOT touch the range on her Q.

Those are the only two things I found clunky at times with her kit. I enjoyed her new E.

1 Comments

Dominick Destine1 votes

I agree.

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