Zyra Suggestions
Here is a few suggestions i think would make Zyra life whole better for her Mid lane:
I beleive Zyra plants are way to easy to break and can be denyed pretty quick and have the same HP from early game to late game, so they end getting killed before do real damage, unless your enemies are a bit dumb and ignore your plants, wich happen only in low Elos. I suggest to make the plant grow with Zyra level just like heimer turret. Here Heimer turret leveling damage/defense/health growing per level:
-H-28G Evolution Turret ATTACK RANGE: 525 GOLD: 5 EXP: 0 -H-28G Evolution Turret -ON-HIT MAGIC DAMAGE: 12 / 18 / 23 / 29 / 34 (+ 15% AP) LASER BEAM MAGIC DAMAGE: 40 / 60 / 80 / 105 / 130 (+ 55% AP) ON-HIT CHARGE GENERATION: 1 / 2 / 3 / 4 / 5 % -ATTACK SPEED :1.75 -HEALTH: 125 + (25 * level) + (5-40% AP based on level) -HEALTH REGEN: N/A -MOV. SPEED: Static -ARMOR: 10 / 15 / 20 / 25 / 30 / 35 / 40 / 50 / 60 / 70 / 80 MAGIC RES: 25 / 30 / 35 / 40 / 45 / 50 / 55 / 60 / 65 AOE MITIGATION: N/A
I beleive, maybe like not increase defense since their duration is limited, but increase the HP per level would make Zyra's plants harder to kill later in the game, and make her damage source, not so unrevellant, since late game, any good spell from any APC just one shot her plants before they actually apply a source of damage.
Her passive need a change as well, for a new passive, right now i have no real idea. But if they keep the actual passive. i beleive the missile width, should be increase, right now it's 70, and i beleive it miss way to easy, it's really hard to aim and actually hit the enemy, you might miss 1/2 of the time, so i beleive an increase of maybe ~20 width, would be perfect.
Another idea is her E projectile speed increase. Right now it's at 1150 and let's be honest, as a Zyra player, it's really easy to dodge with good reaction. I beleive it should be increase to like maybe ~1300 , not a big increase but it would make a difference on the 0.5 second reaction time of the enemy and probly give a better chance to hit the actual enemy. I beleive the root duration should be actually changed, either make it 1/1.25/1.50/1.75/2 instead of 0.75/1/1.25/1.50/1.75, or make it 1.5 at every level, so level 1 doesn't feel too weak, because let's be honest, people usually don't take E before level 4-5 because it doesn't worth it at all, 0.75 second is way to short, the time you hit the enemy and walk to bring some damage to the table, the enemy is already running away, and it's really frustrating.
Another idea, would be either to increase the Stranglethorns plants attack speed boost to either 75%-100% or, when Plants who are within the range of stranglethorns use, make their damage per level doubled. or maybe less but make them do more than what they are actually doing, because so far, the 50% attack speed boost is not really appealing because of my point number 1, the plants HP, even if they get boosted at the moment, any APC late game will one shot your plants, so the boost, doesn't give really anything good, so if plants had HP per level like Heimer's turrets, maybe the boost would worth it, even thought 50% is nothing really, so a increase of the attack speed boost would be just fine.