A small garen buff in his E that would increase his viability ALOT

DxVentura··14 votes·1,172 views

Remove the the part of his E that reduces enemies armor by 25% when hit by 4 spins, and instead, make each spin reduce 5% armor of enemies hit. This would scale tremendosly lategame, since he gains more spins. This combined with Black Cleaver would make him an armor shread MACHINE. Seriously, it would greatly increase his utility in teamfight and his viability in higher elos. It's a simple change, what do you guys think?

15 Comments

dadinho1235 votes

Amazing idea 10/10.I hope riot gets to see this. It synergises well with his E ticks per level, and it would give him a lot of utility late game. Plus the armor shread is faster, that is we dont have to wait for 4 ticks to hit enemies so we can lower the armor. I'm all in for this.

thefourtysn4 votes

Yes this would make Garen much more viable.

GrReaper964 votes

So youre telling me you want garen to have 50% armor shred + 30% from BC for his teammates??? Hell no armor is bad enough as it is

Critmaster Garen2 votes

{quoted}

So youre telling me you want garen to have 50% armor shred + 30% from BC for his teammates??? Hell no armor is bad enough as it is

% shred stacks multiplicative, not additive.

cleaver would be garbage on him in most cases, since he would only get additional 12% on his spin shred. (cleaver shreds for up to 24%. they nerfed it a while back).

Sylias Ravenmore3 votes

As a garen main, I want to agree selfishly, but I don't know how you play him, but I hardly lose when I play garen as long as there isn't a hard counter in my lane, and even then I roam in those cases. Garen is probably one of the most balanced champs in the game right now.

nyxeka2 votes

[{quoted}](name=Sylias Ravenmore,realm=NA,application-id=3ErqAdtq,discussion-id=vEYe4yOP,comment-id=0000,timestamp=2018-04-01T19:21:32.254+0000)

As a garen main, I want to agree selfishly, but I don't know how you play him, but I hardly lose when I play garen as long as there isn't a hard counter in my lane, and even then I roam in those cases. Garen is probably one of the most balanced champs in the game right now.

He's not balanced because he peaks at certain skill levels. I think he starts failing in diamond and you can't get higher than that with him or something.

On a side note, OP, I think you've got a freaking amazing idea there. I hope someone at Riot reads this.

Pommel Knight1 votes

I disagree, I got d3 last season maining him.

CapeOfSuns2 votes

Just make his Q ghost through units and make it's animation faster so that it can't be blinked so easily.

50Shades0fTrynda1 votes

good idea, just i'm afraid he would be too strong when ahead

Troll for Trump1 votes

I don't think being an armor shred machine is exactly fair to frontliners in any way.

Sageace1 votes

You do realize you make him cap at 50% Armor Shred at level 16, right? Perhaps a cap to limit the judgmental shred? Don't get me wrong, I'm all for giving him armor shred per tick, but it needs a lower cap.

Killer of Night91 votes

What about making garen armor/mr again instead a 30 armor + 30 mr again a 30%(or 25%) armor and mr maintain the current stack mechanix? This would encourage to be more tanky than bruiser (actually idk how he should be play as bruiser) + making the stack mechanix for a max of 30% (7,5% for stack)? Garen trouble is the lack of gap closer for reach the adc and generally has no form of sustain in tf like other juggernout (i think increasing his armor/mr would encourage his lategame)

Critmaster Garen1 votes

[{quoted}](name=Killer of Night9,realm=EUW,application-id=3ErqAdtq,discussion-id=vEYe4yOP,comment-id=0007,timestamp=2018-04-02T09:49:06.355+0000)

What about making garen armor/mr again instead a 30 armor + 30 mr again a 30%(or 25%)

no please. no more % armor increase on his w.

the current flat resistance version makes him scale better with health, and he doesnt miss out on the bonus when he builds more into ad. it generally makes his item builds a lot more versatile, and hes not forced to stack 4 big resistance items to get the same value out of it as now.

i hated the % increase, because it took a massive shit on his viable build pathes.

if anything, change the flat resistances scaling to start stronger, then drop off while removing the cap entirely.

.3 armor&mr per stack until 15 resistances .2 armor&mr per stack until 30 resistances .1 armor&mr without a cap

this makes him hit 30 resists at 125 minions instead of the current 120, but hed keep scaling from there. at 225 minions he would stack up to 40 armor and mr and could go further.

Silverjust1 votes

uncaped? yes lets remove armor completly. WTF. NO

MarineRevenge1 votes

Or make it his E passive like Darius , why does have garen to spin on his target to reduce his armor? while Darius literally has to do nothing to get that armor pen [sg-lux-2]

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