What if Pantheon
Had energy instead of mana...
Had energy instead of mana...
You will get downvoted, but I actually like the idea of Pantheon not using mana.
My main reasoning is that mana is a restriction on him all game, whereas other champions get empowered by it late game. Late game he becomes a stun bot, which isn't fun.
So if Riot wants to keep him as a lane bully, I'd like to see him without mana like renekton and Riven. They'd have to weaken his early (and change his abilities a lot) a bit, but it could give him a better and more fun late.
You will get downvoted, but I actually like the idea of Pantheon not using mana.
My main reasoning is that mana is a restriction on him all game, whereas other champions get empowered by it late game. Late game he becomes a stun bot, which isn't fun.
So if Riot wants to keep him as a lane bully, I'd like to see him without mana like renekton and Riven. They'd have to weaken his early (and change his abilities a lot) a bit, but it could give him a better and more fun late.
or they could just tax largely how much his abilities cost, pretty much how it is now, it would just regenerate faster so you aren't useless after two rotations of spells.
A targeted point and click stun on energy would be too much.
Renekton has one, and he doesn't even have a resource in a way. Not saying it's a great idea, but having a point n click stun wouldn't be that big of a deal as long as his other spells offer counterplay.
The point is that his current abilities would have to be changed to allow the use of a different resource. So the point and click stun would be one of the first to change, along with his Q.
renekton has to walk up to you and auto pantheon just jumps
Renekton's stun can be countered by
Q, while there is no counter for Pantheon's stun.
Renekton's stun can be countered by
Q, while there is no counter for Pantheon's stun.
I believe that is because Ren's stun is dependent on landing his AA, which blind obviously counters. While Pantheon's stun is a point and click spell. Also there are lots of counters to pantheon's stun, any kind of knock up or disrupting ability such as a hook will cancel his animation and the stun. To me personally it is actually one of the more "weaker feeling" hard cc's in the game when playing against enemies that know how to cancel it or play around it. Flash also puts enemies out of range of his e if both are cast at the same time. There is also a slight delay before pantheon can move forward after casting his stun to follow up if the enemy does flash. The stun still lands, however it effectively negates the threat in a 1v1 scenario because by the time he moves forward to cast the full duration of e the enemy simply walks away.
He'd be a flippin ninja!
What if he got completely reworked? :C
[{quoted}](name=BiZ SneakyBeaver,realm=NA,application-id=3ErqAdtq,discussion-id=vAoVYiur,comment-id=,timestamp=2016-08-02T15:31:31.679+0000)
Had energy instead of mana...
Holy fuck no, how are people so stupid that they would upvote this?
The only thing keeping Pantheon's laning phase in check is his mana costs. Giving him the ability to spam his abilities without having to worry about mana would make him unbearably oppressive and binary. Either the costs wouldn't be enough to keep him from doing his Q>W>E>Q combo and he'd be unbearably oppressive, or they would and he would be utter dog shit.
Holy fuck no, how are people so stupid that they would upvote this?
The only thing keeping Pantheon's laning phase in check is his mana costs. Giving him the ability to spam his abilities without having to worry about mana would make him unbearably oppressive and binary. Either the costs wouldn't be enough to keep him from doing his Q>W>E>Q combo and he'd be unbearably oppressive, or they would and he would be utter dog shit.
Ya I understand the worry of his early pre-6 being ridiculously over powered if he was energy based. It would definitely require a change in his damage output if not his kit as a whole. I simply posted this because he is such a fun champ to play however it is no secret that he loses a lot of his edge after about 30 minutes. Not saying he is useless but even at 30 minutes he can still be mana starved and can only go through about 2 rotations of spells before he is completely oom. The main problem with this is that just trying to clear waves can leave you oom and in a bad spot if you are split pushing. Not to mention if you are split pushing and decide to ult, the ult itself is ridiculously taxing on mana along with taking an hour to finally land, at which point you go through one rotation and are oom. You are basically left with no chance of extended fight other than just runnning around hoping to execute low enemies with q's.
Energy would somewhat remedy this because he would just have to wait a little bit while it recharges and would give him a better late game. I could be completely wrong however and this could be a horrible horrible mistake. He is one of my favorite champs to play, I just want to have the opportunity to enjoy playing him past 35-40 minutes is all.
[{quoted}](name=BiZ SneakyBeaver,realm=NA,application-id=3ErqAdtq,discussion-id=vAoVYiur,comment-id=00030000,timestamp=2016-08-03T20:40:17.435+0000)
Ya I understand the worry of his early pre-6 being ridiculously over powered if he was energy based. It would definitely require a change in his damage output if not his kit as a whole. I simply posted this because he is such a fun champ to play however it is no secret that he loses a lot of his edge after about 30 minutes. Not saying he is useless but even at 30 minutes he can still be mana starved and can only go through about 2 rotations of spells before he is completely oom. The main problem with this is that just trying to clear waves can leave you oom and in a bad spot if you are split pushing. Not to mention if you are split pushing and decide to ult, the ult itself is ridiculously taxing on mana along with taking an hour to finally land, at which point you go through one rotation and are oom. You are basically left with no chance of extended fight other than just runnning around hoping to execute low enemies with q's.
Energy would somewhat remedy this because he would just have to wait a little bit while it recharges and would give him a better late game. I could be completely wrong however and this could be a horrible horrible mistake. He is one of my favorite champs to play, I just want to have the opportunity to enjoy playing him past 35-40 minutes is all.
Why should Pantheon get to enjoy playing him past 35-40 minutes when no one gets to enjoy playing against him in the first 15?
Pantheon's early game is arguably THE strongest in top lane. To compensate for this his late game is among the weakest.
To change this he would need a rework like you seemed to imply, which would be fine.
His already EXTREME lanebullyiness would get elevated to the next level. It would basically be the worst idea since kallistas passive....
Although it might be a thematically sound idea, the only thing stopping pantheon from q ing infinitely with a point and click nuke in lane is mana. So it could be implemented but would need a large amount of reblancing in the rest of his kit.
this has to be a troll post?
this has to be a troll post?
sorry not meant to be a troll post. Was just asking what if?
[{quoted}](name=BiZ SneakyBeaver,realm=NA,application-id=3ErqAdtq,discussion-id=vAoVYiur,comment-id=00060000,timestamp=2016-08-03T20:29:31.268+0000)
sorry not meant to be a troll post. Was just asking what if?
pantheon would be incredibly broken, because there would be no reason to not throw a Q at the enemy every 4 seconds