[Concept] Almost full Aatrox rework
Hello guys.
I AM NOT THE AUTHOR OF THIS REWORK. I found it on the internet as a PDF file. There was no author listed on the PDF file so if the author sees this topic, just let me know I will edit the topic. EDIT : THE AUTHOR IS MESSAIGA !
Keep in mind that it is a CONCEPT REWORK of Aatrox. The author explained that the goal of this rework is to make Aatrox a "healthy" champion who can, be buffed / nerfed etc. The author considers that current Aatrox can not be buffed because of his W sustain. I don't know how to share the PDF therefore I will just show you the change-list, for the sake of of clarity (the PDF file is 4 pages long with 2 pages being an analysis of Aatrox problems/gameplay/explanations about the rework etc).
EDIT : blockquote doesn't work, I had to remove them, sorry :(
EDIT 2 : the author is Messaiga, so all credits goes to him :=)
NUMBERS ARE NOT DEFINITIVE. I'M FULLY AWARE THAT THIS REWORK MIGHT BE TOO WEAK OR TOO STRONG. THEY ARE ONLY HERE TO GIVE YOU AN IDEA OF HOW HIS ABILITIES WORK.
Change-list :
Base stats :
Health increased to 570.8. Attack speed increased to .679.
Abilities :
Passive – Blood Well : Attack speed steroïd removed from Blood Well (moved to his E).
Q – Dark Flight : Cooldown reduced to 14/13/12/11/10 (down from 16/15/14/13/12). Ennemies hit by Dark Flight are now briefly stun. Aatrox still knock up ennemies in the epicenter. Faster animation (+25%).
W – Blood Thirst (COMPLETELY REWORKED) : Whenever Aatrox deals physical damage to an ennemy, he applies a stack of Cursed Blood for 4 seconds. An ennemy can have up to 5 stacks of Cursed Blood on them at once. Upon activation, Aatrox draws in the blood of nearby ennemies afflected with Cursed Blood, dealing physical damage, healing Aatrox and stealing ennemy champions movement speed for 2.5 seconds. Each stack of Cursed Blood on a target increases the physical damage it receives and the heal Aatrox receives from them. Healing from minions and monsters is reduced by 50%.
Physical damage : 60/90/120/150/180 (+10% bonus AD) [+15% bonus damage per stack]. Heal per target : 10/20/30/40/50 (+1% per Aatrox's missing health) [+25% bonus heal per stack]. Movement speed steal : 20/25/30/35/40%. Range : 800. Cooldown : 14/13/12/11/10 seconds.
E – Blood Price / Impalement (COMPLETELY REWORKED) : This ability has a passive and an active. Blood Price is passive. Blood Price no longer has an HP cost on hit. Bonus damages and AD bonus ratio unchanged.
Active – Impalement : Aatrox's next basic attack grants bonus attack speed for 4 seconds and pierces through the primary target, dealing physical damage to the target and opponents behind it in a line. This attack can apply Blood Price's bonus physical damage to all ennemies struck. This attack procs On-Hit effects.
Physical damage : 80/85/90/95/100% of Aatrox's total AD. Bonus attack speed : 40/55/70/85/100%. Cost : 5% current HP. Range : 150/600. Cooldown : 8/7.5/7/6.5/6 seconds.
IMPORTANT NOTES : Impalement is an auto-attack modifier which resets Aatrox's attack timer on cast and procs On-Hit effects on the primary target (BOTRK, Tiamat/Hydra, Wit's End etc). Impalement has 2 range values because it works the exact same way as Lucian's Piercing Light ability. Spellblade items (Lich Bane, Runeglaive, Trinity Force, Sheen and Iceborn Gauntlet) will only do bonus damages to the primary target. Aatrox's ultimate, Massacre, increases his attack range. It fully works with Impalement. During Massacre, Impalement range is changed to 325/775.
R – Massacre (PARTIAL REWORK) : Aatrox draws in the blood of his foes, dealing magic damages to all nearby ennemies. Aatrox also inspires bloodlust in his allies, causing Aatrox and nearby allied champions to gain bonus lifesteal and spell vamp. Additionally, Aatrox gains bonus attack range and his basic attacks deal 66% of their physical damage to enemies surrounding his target.
Magic damage : 150/200/275. Bonus lifesteal : 10%. Bonus spellvamp : 10%. Bonus attack range : 175. Range : 650. Cooldown : 100/85/70.
Credits goes to Meisaiga :=)