[POLL] What should kind of adversary should Baron be?
Recently, posts about baron dying way too quickly have been popping up. Since baron buff has been recently buffed to "inspired the Icathian weapon" status (shout out to the new lore!), I feel it's important that the purpose of Baron himself (not the buff) is established.
Some might feel that Baron himself should be a monster worthy of the power he bestows upon his slayers: a raid boss that is immensely though to take down, and dishes out some serious hurt. In this case, Baron would demand at least 4 members, two of whom can tank damage, at least one who has good DPS, and at least one who can give sustain, either through healing or shielding, and they would need 30 seconds to 1 minute to do the fight. For this option to be viable, Riot would need to make the Baron fight much more interactive so people aren't feeling bored for the length of time required. This also makes Baron an end reward for teams with good macro play, who can set up and take Baron uncontested, for a Baron this strong would make a contesting team's life much easier.
Others might feel Baron shouldn't be a pushover, but shouldn't be monstrously difficult: committing the whole team is a risk, and that risk should be aptly rewarded. Sending 3 members should be able to take down baron in respectable time, maybe 25-45 seconds, so long as you have a good combination of champions. Sending the entire team would allow you to take it down in maybe 15-30 seconds, but that's a commitment.
I also see the argument that Baron shouldn't be that difficult to take: the difficulty of taking the buff ought to come from your opponent, not from Baron. Small groups of champions might be able to take Baron, and it is the duty of the opposing team to prevent this from happening, not the Baron himself. In this case, Baron's lore would (likely, in my opinion) need to be rewritten, considering he's supposed to be a terror on the rift, not some pet to be protected by champions.