I Think that juggernauts with dead mans plate might be a LITTLE too strong
I feel like these juggernauts, when building dead mans plate, are a little too strong tbh. I mean the whole premise justifying their damage is that its hard for them to get to you right? (Albeit I really don't think a TANK character is EVER supposed to do damage in a healthy game, but that's a different issue) Well, I feel that dead mans plate negates that quite heavily. And then, when they cruise up to you, their first auto is a devastating slow. All in all i feel like it makes it too easy to catch up to a carry as these characters who are EMPHASIZED when talked about by Riot to be hulking slow monsters, cause you know, they really aren't all that slow any more.
I also feel that the item might be especially deadly on
and
, because of their in kit movespeed buffs, which with dead mans plate, take their ms well above 500 with boots. Those being on a frequent cooldown, paired with the heavy slow, i feel doesn't give them any visible weaknesses in terms of kiting, cause well, they are gerderm race cars. All in all i really think this ruins the point of "juggernauts", or at least what Riot has described them to be.
Lemme Know what you think in the comments. E X T R A P O L L: Do you think tanks doing lots of damage is a healthy game design mechanic?