I'd rather them relaunch him and fix his issues than wasting time on his current kit.
More like:
Retain passive
Q EITHER reworked to have less downtime OR during activation it acts like udyr's bear stance and you can continue flipping units however each flipped unit has their own individual timer.
Your Q buff does nothing for when he's just blatantly outclassed and has no form of impact to say bluntly, moving through units does nothing when he's kited to death nor does it help increase his threat. Either lowering the CD for less downtime (which would be too large of a buff) or increase it's duration but instead of a one time flip units who are flipped have a CD before being able to flip again is better.
W- would just outright change
E- would just outright change
Reasoning W's passive AS does nothing for voli unless ulti is up. AS for getting to 3 stacks is basically null and void. IMO it's better to nerf ulti but move it to be his new W which passive grants AS and the execute can either be a new skill for E or ultimate.
E is basically just a "well I'm already in range, hopefully this seals the deal" and a wasted skill to help jng. Thus for a brand new skill removing the false jungle aid and catch up aid skill is far better.
Thus Q is fundamentally better with either change, Ulti is pushed to base kit thus the AS bonus isn't wasted, and 2 full free skills so retaining an execute somewhere is not that difficult at all.
Voli's issues are:
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AS is wasted due to there not being any valid reasoning for it since getting 3 stacks isn't difficult for any champ without AS anyways.
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Voli's Q is borderline no impact aside from early game where everyone with pre-6 CC has impact anyways
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Voli's E is only good to help clearing instead of addressing his jungle clear differently he has a jng skill that isn't even as impactful as nunu chomp/ivern's passive and other dedicated jng skills. The slow is basically redundant seeing as how you have to run in range for it and Q to have use.
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Voli's ulti is basically statikk shiv ver of kayle's E but it's not a basic ability to have the same benefits.
Now I do feel these changes would fix volibear because:
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AS+Ulti is the true synergy, would more than fix his jungle thus further decreasing the need to retain his E even after ulti being nerfed to turn into a base skill. it functioning like a weak kayle E with chain lightning properties should be more than enough.
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Voli's new Q would have far more impact due to it EITHER have more uptime (which isn't the best choice imo because then it's single target potential increases too much) OR it's more useable while activated (which is far better because it works just as well single target but now has teamfight potential the old Q lacked.
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Yes from face value no change was made to fix how easy voli gets kited, however with TWO open skills, the sky's the limit.
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His execute doesn't have to disappear, hopefully there's a wonderful new skill idea which can also retain his execute.
Also I'm not saying I'm absolutely right, but this feels like the simplest way to actually address volibear instead of just buffing his current self. He isn't a complex issue like "those who must not be named" which could turn the champion on it's head for those who play them.
(Although imo the most recent thing that would vastly improve complex champs is the azir treatment, make him easier for less conflicting issues between vet and beginner players then they can be properly buffed/nerfed.)