Doing Live Network Maintenance (with possible BRIEF Service Disruptions), but no Loss Forgiven?
I think when majority of players from both teams are lagging out and some actually disconnected in base, we need to have a loss prevented. If you don't implement Loss Prevented now, when would you implement it?
Btw, just for clarence, I wanted a Loss Prevented on a game before the Notification button was there, as during the middle of a game before I saw the notification, everyone started having lag problems, which became into a frozen character screen, with chat and options button functioning. When we decided the game wasn't going to reconnect us all again, I left it and later realized that the match didn't exist in my match history. I would've wanted a Loss Prevention for that game, since we did play for a solid amount of time and it was relatively balanced on both teams through out (so not give a victory or loss to either team).