Can we rework Trynd already
When his passive high rolls in the early game it feels really fuckin bad, and having the highest base health, plus one of the largest health per level gains reeeeeeeeeeeeeeeally feels bad.
When his passive high rolls in the early game it feels really fuckin bad, and having the highest base health, plus one of the largest health per level gains reeeeeeeeeeeeeeeally feels bad.
Oh man, it's not even, "when it highrolls," any more.
They made it a guaranteed crit with two items, like Yasuo. It now grants 50% crit chance at level 16.
yeah you for sure as hell "high roll" a crit 40 mins into the fucking game as a crit based champ
yeah you for sure as hell "high roll" a crit 40 mins into the fucking game as a crit based champ
The point is that his damage output, when he can get to a target, is unreasonable because-- like Yasuo-- he has guaranteed crits with only having to actually spend the gold on two crit items, but unlike Yasuo, doesn't take any penalty in damage whatsoever.
You don't roll the crits at 40 minutes, because at 40 minutes, no matter what he buys after shiv and IE, his crits are guaranteed. That's like if at 40 minutes Zed gained the passive to flat out ignore 100 armor, to make sure he could assassinate any squishy that didn't build extra.
I never spoke about the late game, sure its annoying that it takes him less crit items than other characters but I'm talking about the level 1-5 where he has no crit items and can high roll 3 crits mid fight and auto win that fight. They got rid of crit runes for the same reason, so essentially it's just allowing that random high roll chance for one player.