Petition to Buff Nexus Gold

IS1a442cd69a169ed293a39·11/24/2015, 3:23:39 AM·3 votes·727 views

What is the Nexus? "The Nexus is the primary objective for each map. In order to win a match, a team has to destroy the opposing team's Nexus." (2015, LoLWiki) The Nexus is unmistakably the priority target for every player. By logic, you should be rewarded fruitfully upon destroying it after all the efforts. Nevertheless, the current gold distributed for the success is paradoxically moderate. On behalf of the community, I expressively demand a highly material incentive to praise the magnificent achievement.

Comparison of total gold on destruction: Nexus: 50 Turret: 625 to 750 Super minion: 40 to 63 (0:00 to 40:00) Siege minion: 40 to 63 Melee minion: 19.8 to 25 Caster minion: 14.8 to 20 Dragon: 25 Baron: 1500

Nexus at 40:00 is less attractive then 2.5 caster minions, 2 melee minions, 1 super minion, or 1 siege minion. This leaves players to question themselves whether it is worth the efforts to push to Nexus granted farming is so much more rewarding. Riot is to blame for this severe design flaw.

Dragon seems to be a counterpart for maintaining a low gold reward on destruction of Nexus. However, Dragon applies additional buffs permanently. Compared the buffs with a mere Victory Screen, Nexus seems to sit at an inferior position by interpreting their innate value.

Baron rewards 30 times of the gold. Frankly speaking, Baron is at most a medium for destroying Nexus. The goal should always reward more than the process. You study hard to be a doctor, but you don't doctor to be a student.

I propose increasing the gold on destruction of Nexus to 500 and make it global. On top of it, grant all 5 stacks of Dragon buffs and Baron buff permanently to the players. I believe it is the least Riot could do to emphasize the presence of Nexus.

Riot is trying to make every game as short as 20 minutes. Why not make it even shorter?

TL;DR: Make players actually try to prioritize Nexus.

8 Comments

Lixius11/24/2015, 3:28:00 AM3 votes

[zombie-brand-mindblown] wha..

TheLastShadow4511/24/2015, 3:29:16 AM3 votes

This is the most irrelevant post I have ever seen.

ValyrianBlade11/24/2015, 3:31:54 AM3 votes

I understand that it would be trivial to just subtract that extra gold from your totals when looking at the end game screen, but from a point of principal I don't want the nexus to award a lot of gold for that reason. I like looking at the end game screen and seeing how much gold each player had. Often checking that I had more gold than my lane opponent, especially when I lose.

Give Nexus enough gold and I can just see the guy who got killed in lane and carried telling the player who bent him over that he did better because he had more gold at the end of the game. Bad enough to see stuff like this when someone gets carried to a win and gets a bunch of assists or something out of it. Even worse if they get gold just because their team killed the nexus.

On the opposite end of the point - players care too much about all these other things. The ONLY thing that matters is winning - so I'll take a 50g nexus over a 1500g Baron any day.

Trídent11/24/2015, 3:34:05 AM2 votes

lol.

IS1a442cd69a169ed293a3911/24/2015, 11:43:08 AM1 votes

{quoted}

What is the Nexus? "The Nexus is the primary objective for each map. In order to win a match, a team has to destroy the opposing team's Nexus." (2015, LoLWiki) The Nexus is unmistakably the priority target for every player. By logic, you should be rewarded fruitfully upon destroying it after all the efforts. Nevertheless, the current gold distributed for the success is paradoxically moderate. On behalf of the community, I expressively demand a highly material incentive to praise the magnificent achievement.

Comparison of total gold on destruction: Nexus: 50 Turret: 625 to 750 Super minion: 40 to 63 (0:00 to 40:00) Siege minion: 40 to 63 Melee minion: 19.8 to 25 Caster minion: 14.8 to 20 Dragon: 25 Baron: 1500

Nexus at 40:00 is less attractive then 2.5 caster minions, 2 melee minions, 1 super minion, or 1 siege minion. This leaves players to question themselves whether it is worth the efforts to push to Nexus granted farming is so much more rewarding. Riot is to blame for this severe design flaw.

Dragon seems to be a counterpart for maintaining a low gold reward on destruction of Nexus. However, Dragon applies additional buffs permanently. Compared the buffs with a mere Victory Screen, Nexus seems to sit at an inferior position by interpreting their innate value.

Baron rewards 30 times of the gold. Frankly speaking, Baron is at most a medium for destroying Nexus. The goal should always reward more than the process. You study hard to be a doctor, but you don't doctor to be a student.

I propose increasing the gold on destruction of Nexus to 500 and make it global. On top of it, grant all 5 stacks of Dragon buffs and Baron buff permanently to the players. I believe it is the least Riot could do to emphasize the presence of Nexus.

Riot is trying to make every game as short as 20 minutes. Why not make it even shorter?

TL;DR: Make players actually try to prioritize Nexus.

bump for justice.