Kindred buffs

LVL 1 Troll·10/22/2015, 7:51:36 AM·2 votes·1,040 views

Having played many games as kindred, this is where I see her lacking over other junglers and some suggestion to help. I would strongly suggest 1 or 2 of these ideas at most.

Basically she is a weak Ekko with no real ult. in other words she has damage naturally (from her passive) but damage scales poorly for her otherwise so its better to build tank. And is highly mobile. Literally, the only reason you might pick her over ekko is you want the range and/or ad damage. Otherwise ekko is better at everything, ever outside of damaging baron and dragon.

Her biggest problem is the shoe effect. By which I mean you can squish her easily solo as nearly anyone. Her range and mobility keep her away from champions like Darius and Morde, making her a decent jungle pick due to her % hp damage. But if you are lane vs them vayne is still better so. But I digress, she get squished easily, then she is forced to ult or die. Smart enemy teams cc her asap so she cant jump and flash out of her ult. Also, it is easy to shut down her stacking from jungle camps killing her damage. To counter this, I suggest a 2nd jungle stacking type that boosts defense, perhaps even granting tenacity. Stacking up to 6 times. This forces the enemy jungler to pick which camp to go after, damage or defense OR forces the entire enemy team help shut down your camps. Also a regular ol defence stat boost would work, but I like this jungle stealing gimmick better.

Another place I find her lacking is in effective cc. She has a 1 sec crippling slow. 1 sec isnt that helpful. Perhaps a .75 sec stun would be better for solo queue. Or to make the mechanics of her more complex, each attack adds an effect when hit by her e. 1st boosts her speed, 2nd adds the slow again and 3rd does damage. Since most of the time solo players want damage it seems.

Wolf's Frenzy is great, I love how it stacks with the passive. I find it to be her majority damage ability though, and that's a problem. Why? because it turns her into a ranged on point fighter. That means her mobility gained from it is kind of pointless. Some things to consider, half cost q casts within it if you want it to be a jump steroid more than anything. Alternatively when the e procs its damage it re-positions wolfs territory to the target if it is active and extends the timer briefly.

Her e... ah yes... a jump skill that does low damage. Extend the jump range and remove the damage, seriously its worthless. Instead have her next attack deal extra damage and hit multiple targets. Or up the damage so it isn't worthless. Vayne's tumble does more potential damage, yes it hits 3 total but it still does so little.

Her ult is fun but as her main survivability from her kit it kind of screws you without the right team comp. Healing only allied champions would be nice.

2 Comments

RedCyclone10/22/2015, 8:12:27 AM2 votes

I have been playing her a lot recently I think it's one of those cases where you gotta wait it out to see how well she does, give it a few weeks and see where she stands really

I really don't like it when Riot keeps buffing and buffing a difficult champion to play because they don't get the numbers they were hoping Then we end up with cases like Tahm, who is just horrendously overbuffed