Another patch w/ Tahm Kench ignored entirely

Top River King·1/17/2017, 2:34:07 PM·3 votes·1,615 views

Currently, Tahm Kench sits at 46.23% and 45.37% winrate support and top respectively. He hasn't even approached 50% (49.32% and 48.72%) since patch 6.22, and that was only for one patch. Even pros, per Probuilds, only hover at 50%. According to OP.GG, sorted by the last 7 days, it's not until you reach Master and Challenger that he surpasses 50%, and that's with only somewhere in the ballpark of 100 matches played, meaning not much of a sample size.

On top of that, he's so underplayed that Champion.GG cannot even populate a most common or highest winrate build for top lane. OP.GG is much the same, with the most common runes and mastery pages being used by something like a couple dozen people, according to the site.

Then there's the matter of his bugs and matters needing fixed. His W minion spit doesn't always apply splash damage (seems to be a result of the minion being too low prior to W). His W also needs a complete overhaul, allowing for use with target champions only (if I eat one more minion instead of an ally/even because it happened to be there at the wrong time), and with improved prioritization (yes, I wanted to eat full HP ally instead of low, 3 stack enemy). That's not including the many other bugs that pop up, like inactive Heimer turrets becoming temporarily invulnerable if eaten, the various ways he can eat buffs (ex. try to eat enemy standing next to one without 3 stacks), etc.

Yet, in spite of all this, he seems to have become even more forgotten about than Aatrox, for instance. At least Riot admitted to Aatrox needing attention. Tahm Kench, on the other hand, hasn't received any balance changes, bug fixes, or been discussed since the work done on him on patch 6.13.

Needless to say, this radio silence is becoming an endless source of frustration for me, a Tahm Kench one trick. Can I at least get some confirmation he's being looked at for something?

12 Comments

Big Lincoln1/17/2017, 2:35:42 PM5 votes

they should really shift some power around in his kit

make his support a little more fair and buff his top lane

make tahm juggernaut again

Profirix1/17/2017, 4:43:13 PM1 votes

My only complaint about Tahm is he has no lane presence as a support. You can occasionally Q, which used to be good before Warlords Bloodlust was reworked so that the ADC can just heal up off of minions. Hes not tanky enough to sit in their faces for 3 autos or 2 autos and a q and he brings no meaningful cc. You can't play him aggressive bottom lane because he will lose out on every trade. He desperately needs something to bring him back up to par as a support. The damage nerfs to his passive really hurt his ability to meaningfully apply damage, which would be fine if his utility wasn't on such a long cooldown. Everyone seems to forget that he can only lock down ONE target or save ONE ally within the span of a brawl. Maybe TWICE per teamfight. That is ALL that he does.

His devour gates him too much. Its got a 12 second cooldown and the majority of his kit revolves around him eating an enemy, eating an ally, or pulling off some tricks by spitting a minion at the enemy. I just wish there was some way to make him a more meaningful threat.

His early game is usually ok, but I've noticed that he falls off pretty damn hard mid to late game.

Hige1/17/2017, 4:54:47 PM1 votes

well that's what you get when you break the game the way he did back then ._. oh boy those tongue lashes that did 1/3 of your hp and were undodgeable and slowed you for like 80%...

SplicketyLick1/17/2017, 8:11:19 PM1 votes

[deleted]

Bellows1/17/2017, 8:13:33 PM1 votes

Skarner also needs a revert. Another champ left in the dust by Riot. Skarner