A Logical Summary On why Aatrox is Nearly Unplayable Post Patch 9.3

MrEnds··20 votes·7,057 views

Aatrox These recent nerfs to Aatrox have completely gotten rid of his entire purpose as an early game all-in champion that falls off hard late game. He is meant to play overly aggressive so he can make it harder for the opposing laner to get stronger late game but eventually they will become stronger than him no matter how hard he dominates in lane which is his major weakness not to mention that there is still a jungler that can shut down an overly aggressive Aatrox anyways by just ganking him twice or just by ganking him early game before he gets his ult because of his over extensive play style. (Riot if you're reading this please take this into consideration for future patches)

Also if you want a more in-depth explanation on why these nerfs have made him this way check out my other post here: https://boards.na.leagueoflegends.com/en/c/gameplay-balance/EcgjaEB9-about-aatroxs-change-in-patch-93-and-what-my-opinion-is-on-it

17 Comments

feintfiend16 votes

Imagine reworking a champ because they're a "statcheck", but thinking MasterYi doesn't need a rework. Now imagine the rework being less balancable than the original. Gotta love this Riot.

MrEnds8 votes

ya it's stupid

SunDragonz3 votes

{quoted}

Imagine reworking a champ because they're a "statcheck", but thinking MasterYi doesn't need a rework. Now imagine the rework being less balancable than the original. Gotta love this Riot.

Old aatrox had such a low playerbase and almost no mains B4 he got buffed and when he did get buffed, his rework was already in the works. Master Yi serves his purpose and he isn't a stat check as most would say. He is a squishy melee champion with one damage reduction ability that is cancelled by CC when by that point he would already be dead. He serves his point as a split pushing melee hypercarry who gets blown up in teamfights and is easily CCed as he comes up in your face directly to even do damage.

Frontline Fury8 votes

Ironic how new Aatrox is a lot less viable in today’s League of Legends than the old one.

Ragnaveil1 votes

Issue is, we dont know how true that would be because Old barely got enough limelight before the rework took over. Old started becoming very good with the combo of Conq + nerfs toward tanks and adcs (although I went Lethal over Conq, before and after its release), then got reworked 7 patches later. I dont think its enough data to make a clear conclusion other than this: The champ has now become a balance issue once again, when Riot said pre-rework release they would try extremely hard to make sure he doesn't fall into that situation ever again. I don't blame them, but if you dont have that many ideas to rework a "hard to balance" champ that with a few changes suddenly started to function better, then its better off to ice it and observe the current state of the old, then assess. Soon as he becomes irrelevant, you probably had enough time to still brainstorm on a better kit by then.

AirKingNeo5 votes

I guess that happens when you make an unbalancable kit that relies on hit a "sweet spot" that's easy to dodge, but then too effective when it is easy to land.

Fortunately, Aatrox never had balance issues like this before his rework. Though, somehow someone figured to take an auto attacker into a broken caster.

MrEnds1 votes

true but broken in the bad way.

SociaI Justice3 votes

aatrox is still strong, thank god he can't be played top lane anymore though.

MrEnds2 votes

explain how he is still strong and also explain what you mean when u say hes not played top anymore when his highest play rate is still in the top lane.

Düff McWhalen2 votes

9.5 Better fix him. The state he is in is abysmal. He can't react to anything happening to him, his abilities are slow and telegraphed giving people ample time to avoid them while pressing CTRL+4, his damage is terrible, his sustain is gone, he's squishy, and he has MAYBE a role as a disruptor in team fights but he's so easily focused and avoided without massive cc from his team to deliver any of his damage that he might as well just go back to auto attacking as his main gimmick.

Z3Sleeper1 votes

Meanwhile Faker is doing perfectly fine with 9.3 Aatrox.

https://www.youtube.com/watch?v=_Nj05ndQpm8

######PS this is not a serious post

MrEnds2 votes

too bad for you that meddler stated they're going to most likely buff him in 9.5 ;), also I've seen you on multiple posts about aatrox, you really like complaining and arguing against claims talking about his obviously terrible status

He is a worse pick than any other top laner or mid laner right now and would only be picked if it were to synergize with a yasuo for the knockup and he would lose against any other laner who is equal skill level

Yorick main huh? You must be a nightmare to lane against, also I'm interested if you are one of those players that never stops pushing top lane... if so you disgust me.

and wow stating that Faker one of the BEST league players can do decent with him in ONE GAME because hes playing against people not as good as him in the first place and he was only viable because he was fed by the enemy jungler early game because they made a terrible play by going into his teams jungle and also the orianna just let him get his full combo on her when she first came back to lane even though she could have just moved backwards and went around the corner to her turret and she would have only taken 1 Q and lastly he would probably play better with nearly every other mid laner champ or top laner if he played there, I mean god he'd probably play better with champs like Trundle, Zack, Bard, or Volibear if they were played in one of there main roles (Im also saying they should rework or buff these champs that have low usage and moderate or below average winrate or are outdated just like mordekaiser who is being reworked later this year)

You showing faker do well in 1 game reminded me of Nightblue3's Videos lol

Edit: She editted that PS into her post after I made this comment just to make me look bad

Z3Sleeper1 votes

Are you okay? I don't think I've talked about 9.3 Aatrox even once.

I didn't even present an argument and you go on an essay rant with some personal attacks sprinkled in lmfao. Get a life dude.

MrEnds1 votes

talking about getting a life when u are level 254,

also you made an essay rant in the comments here about Aatrox 9.3:

https://boards.na.leagueoflegends.com/en/c/gameplay-balance/AU6vld15-pbe-93-aatrox-changes-other-small-rant

Z3Sleeper1 votes

Post-9.3*. Stuff I said before 9.3 on him I still stand by too.

I don’t hate Aatrox or anything, I just like healthy gameplay patterns and think every champion should be subject to them. :)

MrEnds1 votes

i agree when he first came out he was a bit busted but after the nerf to his ult first, then damage on his q reduced AND his E's CD time was increased in a separate nerf which i felt was definitely enough of a balance to him and made him fair in-game and even though i say this i would have tolerated him having one of his two nerfs being his heal or charge in 9.3 added and being slightly under powered but taking both of those nearly essential parts of his kit makes him nearly unplayable and makes his kit feel incomplete and makes it not work the way its intended. i respect you're opinion but i still highly disagree with it. this isn't to insult you by the way but I think you might think these things because you aren't or are unable looking at it from the perspective of people who understand how to play aatrox.

Think of it in this way, how would you feel and what would your opinion be if they nerfed every part of Yoricks kit except for 1 thing being his W Dark Procession (just relate it to Infernal Chains on aatrox), and then after they do those nerfs they just nerf him again even harder then any of the previous nerfs but this time they lower his max amount of ghouls to 2 and it takes 2 minion kills with his Q to spawn ghoul so you'd need kill 4 minions with Q to spawn you're ghouls and by doing this they make his ult have no ghouls lvl 1, then have 1 ghoul spawn with it lvl 2, have 2 ghouls spawn with it when its lvl 3, and its health drains over a period of 20 seconds, and then they make it so his E mist only makes it so 1 of the ghouls attacked the enemy if it was lvl 1 and the E would have to be lvl 3 for 2 of the ghouls to attack the enemy and only if the E was lvl 5 the Maiden would attack the enemy aswell, and just to make this example make more sense lets say that he already fell off late game as one of his major weaknesses on top of all these nerfs.

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