[{quoted}](name=Rock MD,realm=NA,application-id=3ErqAdtq,discussion-id=ubnTiFwJ,comment-id=0000000000000000,timestamp=2019-03-11T17:54:15.803+0000)
I understood it, it's just stupid.
You're implying that people want to learn all five roles and that they want to learn multiple champions for all 5 roles.
Not only that, by not climbing fast and quickly matching against (relatively) good players, you automatically lose the advantage of having to test and rebuild your strategies to compete with these players. This competition drives people to climb even further, and without it you're just looking for an easy climb up a tier or 2 w/o any significant gains or growth.
First of all, with the reversion, autofill will be a HELLUVA lot more punishing now, since you will now lose as much LP for your entire rank, instead of the off role you were dumped in. This means you will damage your overall growth in your desired role.
For instance, I main support. I'm good at it. I'm not the greatest at other roles. So when I get filled in to like jungle, for example, I'm ok with taking a hit to my LP in the jungle if I lose, and a 3 LP hit to support. What I'm NOT ok with is taking a 17 LP hit to my main role (support) when I lose in jungle, which is what the old system allowed for. I'm not trying to grow or have gains in the jungle or any other role other than support, so I'm not ok with any role other than support applying significant losses to my main role. Having that buffer between your main role and your off roles isn't an "easy climb" or some missing test of skill, or a loss of significant gains or growth. It's protecting my personal ranking in my main role so I'm not so harmed by off roles. So yes, I will rank up faster in my main role for this reason - but that's the role I play. I SHOULD be ranked specifically on my main role, and not damaged heavily for losses in roles I'm not experienced in.
Your whole argument that you're somehow a worse player in the new system is utter tripe, because the new system doesn't do anything except buffer your main role with added protection against losses in off roles. If anything, you will get to a much more accurate ranking in the new system BECAUSE you're being specifically ranked by your main role. So as a support, I can pretty much rank up to where my skills are as a support much quicker, and hit my plateau, wherever it may be without being held back by extraneous losses. I'm not missing growth, I'm not missing impactful learning experiences. I'm bypassing all of the slog and swamp to get to the point where I CAN learn and grow with the game, and actually improve my performance, rather than rinse-and-repeat through the same messes over and over again.