Jarvan IV Ult - From Gimmicky Nuke to Valuable Play-Making Ability

Balisan·4/22/2015, 1:49:27 AM·2 votes·886 views

JarvanIV Let's get this straight; Jarvan's Ult was once considered an invaluable play-making asset in teamfights, and it has not lost functionality. Jarvan IV is still a strong champion -- and a well-balanced one, too, I think. However, this game is continually evolving, and while Jarvan has maintained viability, he has lost much of his identity, namely that of his ult.

As I said, J4's ult has not really changed functionally in a long time, if ever. However, with more champions in the pool with dashes and jumps at their disposal, his ult has effectively changed from a trap (with a built-in single-target nuke) to a single-target nuke (with a built-in annoyance, as opposed to a real threat).

At the core of this ability is not only balance to consider, but also champion identity. While it seems Riot intended to deliver J4 as a super-human dragoon with earth-shattering strikes, his ult seems to deliver this thematic identity rather poorly. Every time I've seen his Cataclysm in game, I've gotten the feeling that something was off . I've realized what it is on a thematic level that was wrong, now.

In-game, Jarvan isn't shattering the ground with a massive shockwave; he's just summoning a wall around himself.

"That's my ult." Thresh

He also happens to be impaling someone's brain really, really hard, Thresh.

In light of this thematic and functional lack of luster, I propose a change to the mechanics of Cataclysm:

Jarvan leaps to the target location and shatters the ground where he lands, leaving an impassable crater for [z] seconds. Enemies within the area of effect are pulled inwards and knocked up for [y] seconds, taking [x] physical damage.

Cataclysm would no longer be a unit-targeted ability, but a ground-targeted ability, and it would have the same range as it does now. In exchange for the added utility, the damage would be reduced to roughly 5570% of its current damage. The crowd control would be comparable in effect and magnitude to that of Orriana's ult. Also, to give the victims meaningful counter-play, the time Jarvan spends in the air before landing could be increased by roughly 0.30.4 seconds, and a visual marker could indicate his destination.

This should deliver Jarvan as what he was frankly modeled after -- an earth-shattering dragoon. If his Cataclysm shatters the ground, I imagine people on that ground should be affected. With this change, he'd be more like a tanky fighter again and less like a heavy-weight assassin, a thing we already see plenty of out on the Rift...

...Am I right? You know, Vi?Vi... Rengar?Rengar... Pantheon?Pantheon... Nocturne?Nocturne... Fiora?Fiora... . . .

...Janna? Janna

3 Comments

sevexpei4/22/2015, 2:06:43 AM1 votes

I kinda like this idea. One thing that always bugs me is when I use Jarvan's ult and they escape no problem with a blink ability (Ezreal or LeBlanc). All that precious wall time is just wasted. An ability that hits hard with a decent amount of burst CC, and then is done would be much more useful against these champs.

Maybe even allow it to combo with his Demacian Standard somehow. Give it a basic range, but also allow it to always target a Demacian Standard at any range or something.

Leti the Yeti4/22/2015, 2:09:19 AM1 votes

earth-shattering strikes

well they got the earth shattering part right

Jarvan isn't shattering the ground with a massive shockwave; he's just summoning a wall around himself.

er well, you know know, mass doesnt just disappear... they are shattered and displaced it so happened tht the displacement neatly forms a wall surely you need earth shattering strikes to cause that

It just lacks the hole caused by the displaced earth which is what you're going for lol could always just make jarvan's wall impassable cuz making a hole on the rift sounds like alot of work for rito or it's not visually appealing