Thoughts on the new jungle

Weegeechai·11/22/2014, 2:46:43 AM·1 votes·578 views

Well Apparently, Riot wants to add strategic diversity to the jungle.

Not going to happen when even a few of the existing junglers can't clear the camps well enough.

Everytime you gank, you never get to use smite on an enemy champion, after all, you don't wait 40+ seconds after killing a camp for your smite to go off cooldown. (Unless you want the creeps to take you down to 1 hp) ( Don't forget each camp is worth a lot more gold now)

Poacher's knife, when you see the enemy buy this, pink your blue, ward your red. As long as your teammates wants to win, I'd doubt whether the enemy jungler can really effectively use his smite before being killed in the enemy jungle trying to counterjungle. Afterall, you DO see what the enemy's choice of jungle items are.

Scuttlecrab is cute

Dragon is for its first and fifth buffs, not so happy when it's already hard to earn money in the jungle.

Baron is cool.

0 sustain = Kicked out of jungle. (most likely) e.g Nautilus, Wukong, Evelynn

I'd love to see enchantments that gives something more special than just stats.

Only 2 health pots and harder camps, I don't really see how the champion diversity can ever increase with this new jungle.

Will Aatrox jungle be viable?

Above are my opinions.

GLHF

2 Comments

Rebonack11/22/2014, 2:57:09 AM1 votes

Red ==> CRAB BATTLE ==> Rocks ==> back is actually a pretty survivable route for even quite a few softer junglers who would have trouble otherwise. Then you take your stun buff and upgraded jangler item to go make Toad and Blue sad.

JadeKnightblazer11/22/2014, 3:26:56 AM1 votes

As an Aatrox player, I am enjoying it. Coming up with different ways to handle the jungle (with and without starting leash), earliest that I can nab dragon, and which items give me the best early game possible. (RIP Madstone, nothing can take your place T_T).