Duskblade NEEDS CHANGES
Duskblade of darktharr has been in the game for 2 years now and has had changes, buffs, nerfs, etc. Duskblade has recently became a problem because of how high the damage in the game currently is. The on hit effect of duskblade allows too many non-duskblade champs to abuse it for example:
. I thought i would make this post to introduce a new idea, and style of duskblade, enjoy.
Duskblade #1 - Nerf
Darktharr effect: 100 - 200 damage -> 60 - 200 damage on your next AA after exiting stealth - this change is meant to bring less power into its early game, and more into its late game as everyone starts to scale and get armor, so it doesnt lose relativity
Ward Killer: REMOVED: Killing wards in one auto UNCHANGED: Reveals wards every 80 seconds
Duskblade #2 - Rework
Darktharr effect: 100 - 200 damage -> After exiting stealth, your abilities deal 25 - 65 extra damage for the next 2/2.5/3 seconds (level 1 - 6/level 11/level 16). This change is meant to reward assasins for hitting skillshots, and/or getting their full combo off properly, for example if a zed used this new duskblade, if he missed his shurikens and only hit lets say his E after using his R on you he would end up not being as rewarded because he would only do 65 extra damage (late game) compared to current duskblade where he gets rewarded for doing 200 damage on his next auto, which doesnt take any skill to pull off.
Ward Killer: REMOVED: Killing wards in one auto UNCHANGED: Reveals wards every 80 seconds4
Duskblade #3 - change/remove
This is the final, and most boring option (in my opinion). I would like to see some balancing acts in the comments as well, feel free to criticize anything i have said, but vote on the poll down their.
Now on the poll, i didnt add option number 3 because it would seem unreasonable to remove duskblade without atleast giving it another shot at redemption
peroid