Cinderhulk doesn't need to be nerfed.
Big health, big problems Before you get your knackers in a twist, I don't mean its balanced I think its stronger than every other enchant. But consider this, why is it that counterplay is a huge component of champions, but not item builds? Why not make an item strong, just not towards a person who builds something strong against that in reaction or foresight to the situation?What I'm talking about is something that Meddler may have seen, %Bonus health damage.
One of cinderhulks big factors is the health it can give for an incredibly low cost, 25% bonus health gives you more health based on other health items you buy, essentially this is probably why cinderhulk is overbearing in the lategame; these tanks are just so beefy that combined with armor and MR you can't really dent them efficiently enough for it to have many drawbacks besides them not dealing the most damage, and a %Bonus health damage item would actually fit in to be able to give certain champions access to the ability to take out these monstrous tanks without nerfing cinderhulk itself or even righteous glory for that matter.
Finding a candidate Blue > Green Now first lets talk as if we were giving this titan crashing opportunity to an AD champion; what item can we say has practically no use in competitive play nor solo queue? The Bloothirster itself, Essence Reaver. Well, back in season 1/2 this item would have been spectacular as mana costs were much higher than they were now, but in season 5 our champions have learned to not hate mana pools as much as vlad pools and mana problems aren't as common as they used to be; the item is relatively useless today compared to its big brothers Bloodthirster and Infinity Edge. Also, WHY WOULD IT BE "ESSENCE REAVER" AND NOT REAVE ANY ESSENCES? Giving the job of full on tank buster to this item would not only be a good addition to the game, it would make the item make sense, take minuscule amounts of time to program, and also bring in an item that was never in since its release. Bjergsen's happy place. Tons of tanks means bad times for assassins, and it shows with all the previously dominant assassin champions fading to the wayside for people who can either provide utility or shred an obscene amount of armor (I'm looking at you Urgot). And we all miss our resident deletion expert Leblanc (well, some of us); so why not give champs like her a REAL substitute for Deathfire Grasp, considering that item was meant to kill tanks, why the hell did we not get a tank killing item? We got Luden's Echo which albeit is very nice, isn't very good at what DFG was supposed to do. Ludens has lower AP, bring in a NEW 120 AP item that truly fills the void in our hearts.
As always give me your insight, hopefully a rioter will come by and answer to why it could or could not exist and who it should be given to, in my honest opinion I think both of these are very nice since they both help with something that is just a weird thing that exists or not exists in the game (Essence Reaver being the existing thing, DFG's successor being the non-existant) NOTE: I MAIN VOLIBEAR AND I'M SAYING THIS, DAMN AM I A MASOCHIST.