Honestly, new kog maw is the worst adc ever in the history of LoL
What point is double attack speed if you do half damage? OH WAIT! What is the point of picking kogmaw when it takes him 35 minutes to get a kill?
What point is double attack speed if you do half damage? OH WAIT! What is the point of picking kogmaw when it takes him 35 minutes to get a kill?
Don't know about you, but the times I've played new Kog, everything starts to melt in a few seconds after Guinsoo's and Botrk, and nothing survives a full W when you have RFC and SS on top of that. Hell, even with just a Guinsoo's Kog hurts a lot.
Kog's supposed to suck early and his late game damage isn't beaten by anyone in terms of safe damage output. This is just a minor nerf to his late game and a buff to his early game to help him out more. All in all, I'm for it.
Dont build as much damage on him. Build him With on hit effects. BotrK , Rage blade, even witts end. The damage is low because you can proc on hit effects at double rate. Just witts end is + 80 magic damage with W (2 hits instead of one) Add the BotrK passive and the W 2% max health shred - you get a nasty tank melter. I do agree that he is too weak now and the reward isnt good enough (vayne does his job better all game for example)
Riot is simply too conservative with Kog'maw thanks to "The Jugger'maw" comp. They basically won't allow him to do anything self sufficiently. considering that AS can come from ally champions abilities, Which his W will double.
Also since he's more on hit focused, You probably don't even need large amounts of AD, so if the cut off point is 160 AD, I'd consider that a buff.
Same, it's a total buff for me.
[{quoted}](name=Aries Burst,realm=NA,application-id=3ErqAdtq,discussion-id=topZUN3V,comment-id=00060000,timestamp=2015-12-02T19:27:39.010+0000)
Same, it's a total buff for me.
You know Koggy's Ult has a massive AD ratio on it, right?
Rageblade and Bork are enough AD to get over the break-even point.
I don't really need his ult unless I'm executing out of range enemies. Using it too much will make you oom. All his power is in his W. When you play him do you spam his ult, do you play him?
[{quoted}](name=Aries Burst,realm=NA,application-id=3ErqAdtq,discussion-id=topZUN3V,comment-id=0006000000000000,timestamp=2015-12-02T19:35:51.077+0000)
I don't really need his ult unless I'm executing out of range enemies. Using it too much will make you oom. All his power is in his W.
The difference between needing one Ult and two to finish off a target is pretty significant. Usually after the first hit they're anticipating the second one and nailing them is much harder.
It already does increased damage based on missing health so I will only use it when it's in the range to kill them or make them b. It is not a poke skill imo
He has nerfs on the PBE right now.
Buff/nerf, really. No more AD ratio on his W but now it has 2% max HP damage as a base. Break even point is 160 AD.
Depending on the build, you're looking at 0.5 to 1.0 %HP damage being lost late game. So 20 to 30 damage, give or take.
Kind of a bitchy post but yeah, old Kog'Maw was way better because the damage on his W and his ability to use trinity force and kite effectively made him do more damage. Kog'Maw needs some W damage buffs, like maybe give W armor/magic resist shred and high flat amount ad scaling damage.
If you build wits end and for kiting/armor shread there is an item that does that on hit.
Calling it now, Kog'Maw will be pick or ban next time tank meta rolls back into favor.
He isn't the all time worst adc, he's still better than Twitch was after his last nerf. He just doesn't fit into the current meta. He is the tank shredding long range hyper carry. Tanks aren't picked three per team and games don't last long so he doesn't get to his late game status.
Also he deals 55% damage not half and on hits deal full damage so his dps is still increased significantly, it's just not doubled
Calling it now, Kog'Maw will be pick or ban next time tank meta rolls back into favor.
He isn't the all time worst adc, he's still better than Twitch was after his last nerf. He just doesn't fit into the current meta. He is the tank shredding long range hyper carry. Tanks aren't picked three per team and games don't last long so he doesn't get to his late game status.
Also he deals 55% damage not half and on hits deal full damage so his dps is still increased significantly, it's just not doubled
The last time we had a 'Tank Meta' Kog was sorta okay at best while Vayne was a significantly better pick. Vayne will always deal higher damage against hard targets than Koggy does unless Riot buffs the hell out of his %HP (or resist shred).
Keep in mind that Kog is also extremely vulnerable to CC since his W only lasts 6 seconds with significant downtime.
Last time there was a tank meta Kog'Maw didn't have 5.0 attack speed and Runaan's didn't synergize with (or have) crit. If he isn't op cone next tank meta and both of this are still true, I will be genuinely surprised.
I won't deny that Vayne will also be good cone that time, but I doubt she will be able to compete with 5.0 attack speed botrk at twice the range on 3 targets
This is so wrong lol. It's all about as and on hit effects. Building traditional damage adc items is wrong because as you noted that will only deal 55% damage. My build is usually
then a
item and last item being situational. Considering doing Nashor Tooth now for on hit, cd and amplifying the w %hp damage. My damage is usually the highest on team or 2nd and I die usually from lack of peel, being focused and bad positioning on my part. Oh sorry QS is another major item if they have cc i know they will use on me. Kog can 1v1 almost any champ, done it plenty of times lol. Don't spam anything but W in lane. Over using E, Q and your ult will make you oom quick and you always need enough mana to use W. You can easily poke the enemy support or adc to half hp if you go AS runes (i do 30%) and start W at lvl 1. If you wanna try this later I'll support you as Nami, Janna or Braum each work really well with Kog.