I thought about a new kind of counterplay to mobile champions.
What if we add a new kind of spell/effect called "Curse" :
- When you move you lose HP (or mana/energy ?), so if you dash you lose more hp (based on the range).
- (EDITED) To stop the malediction you have to go back to the fountain OR wait X minutes
It doesn't need to give heavy damages, the goal is to annoy the enemy champion by forcing him to make hard choices.
Your opinion ? Better idea ?